A Summoner’s Gamble

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Author: Sh4rk3y

Last revision: 10 Mar, 2019 at 14:30 UTC (1)

File size: 480.26 KB

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Description:
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Intro:
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Tired of summoning the same unit over and over? Are you willing to test your luck?
This mod adds new unique randomized summoning spells into the game, allowing the players to have more variety while also rolling the dices into the unknown.

Each spell has a small/medium size pool of creatures who will be summoned at random whenever casted.
Additionally new support spells have been added to the game. Their effect is still random so have fun gambling.

NOTE: It is recommended to start a new game if used on multiplayer.

Units can be divided in 3 groups:

*Common
Weak, small, with not many abilities. Common units are quite.. common.
*Elite
Slightly stronger units with a larger variety of abilities. Although rarer they will still show up quite often.
*Boss
Bosses have the smallest chance to be summoned. With 9 maximum AP, +100% damage and a great number of abilities, these powerhouses are gonna annihilate anything in your way.

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Skills:
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Starter Skill

*Summoning Tier I: Wild Life – 2AP 5CD – Requires Summoning 1
Channel your power and summon a random wild animal for 3 turns to aid you in combat. Has a small chance to summon Ilphstra, The Poisonous One.

Level 4 Skills

*Summoning Tier II: Joyful Truce – 2AP 5CD – Requires Summoning 2, Warfare 1
Orivand and Kniles granted you their assistance. Summon a random magister unit for 3 turns to aid you in combat. Has a small chance to summon Mitrik Wyrm, The Fallen.

*Summoning Tier II: Greed – 2AP 5CD – Requires Summoning 2, Scoundrel 1
Should you really trust this? Summon a random goblin unit for 3 turns to aid you in combat. Has a small chance to summon Kuimugz, the Cruel.

*Summoning Tier II: Empower lv1 – 2AP 3CD – Requires Summoning 2, Pyrokinetic 1
Grants target ally up to 2 random buffs for 3 turns.

*Summoning Tier II: Heal lv1 – 1AP 3CD – Requires Summoning 2, Hydrosophist 1
Randomly recover either Health, Physical Armour or Magical Armour by 100.

Level 7 Skills

*Summoning Tier III: Fiery Embrace – 2AP 5CD – Requires Summoning 4, Pyrokinetic 2
Demons, creatures and casters. Summon a random pyrokinetic specialized unit for 3 turns to aid you in combat. Has a small chance to summon Dizir, The Youngling.

*Summoning Tier III: Dusty Bones – 2AP 5CD – Requires Summoning 4, Necromancer 2
Summon a random skeleton for 3 turns to aid you in combat. Has a small chance to summon Kedelon, the Bone Crusher.

*Summoning Tier III: Tame the Void – 2AP 5CD – Requires Summoning 4, Aerotheurge 2
Source can attract void creatures but can it also tame them? Summon a random voidwoken creature for 3 turns to aid you in combat. Has a small chance to summon Alan, Harbringer of Doom.

*Summoning Tier III: Empower lv2 – 2AP 4CD – Requires Summoning 4, Pyrokinetic 2
Grants target ally up to 3 random buffs for 3 turns.

*Summoning Tier III: Heal lv2 – 1AP 3CD – Requires Summoning 4, Hydrosophist 2
Randomly recover either Health, Physical Armour or Magical Armour by 250.

Level 12 Skills

*Summoning Tier IV: Granted Promotion – 3AP 5CD 1MP – Requires Summoning 6, Warfare 3
Quality over quantity. Summon a random previous elite creature for 3 turns. Has a small chance to summon EX-TRM.

*Summoning Tier IV: Raise Nightmare – 3AP 5CD – Requires Summoning 6, Necromancer 3
Will you be able to sleep after this? Summon a random abomination for 3 turns to aid you in combat. Has a small chance to summon Grydeiss, Nightmare Spawn.

*Summoning Tier IV: Divine Intervention – 3AP 5CD – Requires Summoning 6, Hydrosophist 3
No retreat, no surrender. Summon a random paladin to aid you in combat for 3 turns. Has a small chance to summon Gawain Dawnguard.

*Summoning Tier IV: Befall – 3AP 5CD – Requires Summoning 6, Scoundrel 3
When light fails, darkness raised. Summon a random Blackring soldier to aid you in combat for 3 turns. Has a small chance to summon Droumira, The Harvester.

*Summoning Tier IV: Empower lv3 – 3AP 5CD 1MP- Requires Summoning 6, Pyrokinetic 3
Grants target ally up to 4 random buffs for 3 turns.

*Summoning Tier VI: Heal lv3 – 2AP 3CD – Requires Summoning 4, Hydrosophist 3
Randomly recover either Health, Physical Armour or Magical Armour by 500.

Level 16 Skills

*Summoning Tier V: Together we Stand – 3AP 30CD 2MP- Requires Summoning 8
Summon a random previous boss creature for 1 turn.
(Can only be cast in combat)

*Summoning Tier V: Sow Death – 4AP 120CD 3MP – Requires Summoning 8, Pyrokinetic 4, Necromancer 4
Either summon "Llyrrad, Stormbringer", "Lervolalth, Winter Incarnate" or "Maklux, Terror of the Depths" for 2 turns. These units cannot be controlled and will act on their own. It is recommended not to use this skill in small areas.
(Can only be cast in combat)

*Summoning Tier V: Reap Life – 4AP 120CD 3MP – Requires Summoning 8, Hydrosophist 4, Aerotheurge 4
Either summon "The Spirit of Sarias", "Zederth, the Source Titan" or "Chyloidis, the Pentaceratops" for 2 turns. Those units cannot be controlled and will act on their own. It is recommended not to use this skill in small areas.
(Can only be cast in combat)

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Trader Josephine
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Fort Joy: Nearby the beach waypoint
Driftwood: Next to the waypoint
Lady Vengeance: Nearby the respec mirror
Arx: Next to the cathedral central statue

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Possible future updates:
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-More support skills
-Increased roster for each summon tier
-Custom summons

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Special Thanks:
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Special thanks to LaughingLeader for helping a me a lot with the scripting!
You can check his work here https://steamcommunity.com/id/LaughingLeader/myworkshopfiles/?appid=435150

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Revisions:

Old revisions of this mod are available below. Click the link to download.