OdinCore – Mod Services
OdinCore is a centralised mod resource for my D:OS2 DE mods, allowing them to communicate and interact with each other. It is required for most of my mods, so be sure to activate it!
- Subscribe to it and enable it in the Mods menu on the title. Place OdinCore above all of my class mods and overhauls for maximum compatibility.
- Allows different aspects from my mods, such as statuses and skills, to talk to each other.
- Aims to rectify limitations of the Divinity Engine by mitigating certain issues, such as the rendering of custom icons leading to invisible icons.

As you may be aware, new skills from my various Overhaul mods were not used by enemies. This was because adding new skills would require each enemy to be changed, making them incompatible with other mods. Until now!
Enemy Skills is a scripted system which adds Odinblade skills to enemy characters and can be toggled ON or OFF at your leisure.

My various Overhaul mods add new vendors to the overworld, stocking a supply of new skillbooks and weaponry. This is also in addition to basegame vendors doing so.
Vendor Toggle allows you to show/hide the new vendors as and when you please should you decide you don’t want to see their beautiful faces around Rivellon.
Simply use The Odinomicon to toggle these features.
OdinCore also contains:
- A database of all of my custom icons. With all D:OS2 mods, icons are built into Atlas files. Icons start disappearing/becoming invisible on the skillbar and inventory menu if the UI is trying to render ~7 or more of these Atlas files. OdinCore contains one large Atlas, significantly reducing the number of Atlasses the UI must render, thus helping to mitigate invisible icons.
- A collection of statuses used in each of my mods and overhauls. This allows my mods to communicate with each other and avoid redundant coding.
- No. OdinCore boasts a seemless integration to all past, current, and future playthroughs.
- If you are, however, seeing some issues in multiplayer, ensure that the version of all mods you are both/all using (not just mine) are running on the same versions. If this proves unsuccessful, uninstalling, re-downloading, and reactivating the mods fixes this issue.
- As with any mod, no matter the size, the game will have to load its contents. I estimate this will only be a few extra seconds to load, so it shouldn’t be an issue.
- No. OdinCore functions regardless of how many mods you may be using. You may still pick and choose the mods you wish to use, as long as you enable OdinCore where required.
Workshop artwork: Yeong-Hao Han
Inspiration for this service mod: LaughingLeader
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Thank you, and I hope you enjoy this mod!
Revisions:
Old revisions of this mod are available below. Click the link to download.