RIS – Module

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Author: Kamen

Last revision: 12 Feb at 07:26 UTC (1)

File size: 1.2 MB

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Description:

Module version of Random Infantry Skirmish. Immediately jump into random infantry skirmish on random place on the map. You can choose any faction, any weapon and any vehicles and just start fighting.

Main features
  • Fast paced, dynamically generated firefight with infantry and land/air vehicles
  • Compatible with any mod that has proper units definitions
  • Fully customizable, set your own rules, select your gear, pick location, pick factions
  • 5 game modes: Push, King of the Hill, Team Deathmatch, Arena Team Deathmatch, Arena Gun Game and Defense
  • Supports Singleplayer, COOP and PvP (up to 8 players per side)

Game modes
  • Push – attack and capture sequence of points, one after another while defenders put fierce resistence
  • King of the Hill – team that has more units in specified area gets points over time, the team that reaches point limit first wins
  • Team Deathmatch – get points for killing enemy units, the team that reaches point limit first wins
  • Arena Team Deathmatch – get points for killing enemy units, the team that reaches point limit first wins, fought in small arena
  • Arena Gun Game – starts with predefined list of weapons, everybody starts with the first weapon and progresses to next one once they manage to kill 2 opponents. First player to reach the last weapon and achieve the 2 kills wins the game
  • Defense – defend area against increasingly more difficult waves of enemies


How to use

Go to Editor, place a BLUEFOR unit on the map then go to modules > "Random Infantry Skirmish" > "RIS – Game mode" and place it anywhere on the map. And you’re done! If you want to define custom locations, you can use the "RIS – Location" module.

How to add multiplayer support

Adding multiplayer support is a bit harder:

  1. Add any number of playable units to BLUEFOR and OPFOR (resistance will break the mod, don’t do that)
  2. Add https://community.bistudio.com/wiki/Description.ext to your mission with following:

// Don’t display briefing map, it’s useless in this case briefing = 0; // Configure respawn system respawn = "INSTANT"; respawnTemplates[] = { "RSTF_Respawn" }; respawnOnStart = 0; // Custom respawn template for this mission class CfgRespawnTemplates { class RSTF_Respawn { onPlayerRespawn = "RSTFM_fnc_respawn"; respawnTypes[] = { 1 }; respawnOnStart = 0; }; };


⚠️ Where to report issues / suggest changes

Please direct all requests and issues to the source code repository:
https://github.com/SkaceKamen/random-infantry-skirmish/issues

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.