AdvancedStatistics
Disclaimer: Majority of problems with dlc is fixed (or I think so). Known issues:
* some damage from stats (cyberball) is not tracked properly under certain conditions (this is a bug of the core game and on new patch I can’t really fix it with mod)
* damage from charmed enemies is not tracked (it’s in the "other damage" but there’s also some other bugs)
* +/- button near stats is scuffed
* tooltip in the menu can be wonky
Dependencies: TooltipTrackingFix
Description: Some stuff for people who love numbers. Just look at screenshots ¯_(ツ)_/¯
Quick Q&A:
Q: Is overkill damage counted in the highest hit?
A: Yes. No reason to not.
Q: Wave 1 damage of a weapon doesn’t match to a weapon damage in the stats, is this a bug?
A: You are playing mage and your weapon appling scared sausage. Scared Sausage damage is included in the default tooltip. Mod, however, separates it.
Q: Where’s Gaint Belt damage?
A: Gaint Belt included in a weapon damage. But mod do not separet it because it’s not a different damage source, it’s litterally in the weapon damage numbers you see in a game. You can always see % of total damage in an item tooltip tho.
Q: Only finished runs are counts?
A: Yes. You either win or lose. Restarting without dying and completely abandoning run wont count towards global stats, because reasons.
Q: Why there is only D5 filter in "Player Info"?
A: Doubt anyone cares about specific difficulties other than D5. Statistics are collected for all difficulties separatly tho, may be I’ll add difficulty selector in the future.
Q: There are global statistics stored?
A: In the mod_advstats folder in the same directory as brotato save file. "save" is the current run data and filter settings, "character_data" is what you need. Yes it can be safely deleted/backed-up/and whatnot.