testroom2 Extended

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Author: filz0

Last revision: 25 Jun, 2024 at 21:34 UTC (2)

File size: 48.64 MB

On Steam Workshop

Description:
Description:

My first hammer map. An edit of testroom_standards / testroom2. I added a bunch of somewhat cool things. One of the main features and why I wanted to do it is more open space. Working with Hammer made me that I needed something to add lua into my map and lua_run just didn’t cut it. This is where the LUAmmer comes in.

Map may be found under "Other" tab.

Some Of The Features:
  • A test room for testing footstep sound replacements, all of the possible footsteps should be present, added via custom textures,
  • Two scripted NPCs, Vortigaunt and Gasmask Citizen (Sweepy & Gus). They walk around the map and do different things. You can also talk to them,
  • A yard with a warehouse, a big vent fan, some scaffolding, an elevator, some beta brush vehicles, and a working emplacement gun,
  • A flat area (flat grass) with a giant pool of water and a bunker,
  • Rainy weather,
  • The map is fully AI-Noded. Nodes for normal NPCs as well as for striders and flying ones,
  • A concept art museum with concept arts, beta posers, and the Half-Life 2 logo copied straight from the beta. You may go near the paintings to hear some sounds that should put you in the mood 🙂,
  • Working, destructible beta soda machines with drinkable sodas,
  • Universal ammo crates,
  • Citadel chargers,
  • Wall chargers test area,
  • White room with togglable and colorable lights and walls,
  • Beta radio that plays looped radio music (Franzl Lang – Der Böller-Schütz von Mittenwald) whose volume is controlled via the game’s menu Music slider,
  • Custom soundscapes around the map,
  • A room with togglable Global States,
  • More is planned…,


CREDITS:
  • Me – Coding,
  • Valve – Not Half-Life 3.
Have Fun! :B1:

tags: testroom2 hl2beta beta

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Revisions:

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