The Therapist Class Mod

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Authors: terkmc, Dante Hicks, neogulyi

Last revision: 16 Sep, 2025 at 15:22 UTC (13)

File size: 14.28 MB

On Steam Workshop

Description:
Introduction

A herd of sheep needs its shepherd. Then, with a lion leading the herd, those meek and docile sheep can defeat even the most ferocious of the animals. However, do not expect the beast to attend to the pure in heart forever. Slowly, the beast shall conspire with the most evil of the plot. The one to lead all the thankful into its own maw. Only then it will extend its claws.

Therapist is a supporter, excelling both at offensive and defensive support. He has a whole pack of skills to mix and match from depending on which enemies you are facing. However, do keep in mind that some of them may not come without price.

… After all, he needs a way to draw heroes into depending entirely on him.

Debuff Based Daze


Debuff Based Daze is the version of daze which works on debuff resist and chance, instead of stun resist and chance (the latter of the two is used for DD2 or Butcher’s Circus). It was devised to mimic DD2 daze. Enemies who are dazed will act last, and you cannot daze already stunned/dazed enemies.

Combat Skills

Through a lifelong practice of psychiatry, the Therapist realized that what he needs is more than just tending to the ill; that he needs to make ones fall ill by any means was his verdict. Even though his practices may bring temporary relief, you will find yourself coming back to him. No escape, and you fell hook, line, and sinker once you have found his adjuvant helpful.

Camp Skills

Even during the expedition’s respite, his work continues. Even though his methods are dubious and sometimes downright damaging, his recipes are bound to work. With any measures he deems appropriate, he is hell bent on fixing any blight plaguing the companions.

Trinkets

Supported Languages
  • Korean – by neogulyi
  • English
  • Russian – by pavlik.yanin (partially)
  • Chinese – by 54NBB

Miscellaneous
  • Therapist is a non-religious hero.
  • There can only be one Therapist per party.
  • His name is ‘Charles’, which is based on ‘Charles Ponzi’. As the last name of this person may suggest, he is famous for ‘Ponzi Scheme’.
  • The Claimants’ book originally belonged to him.
  • His district is ‘Athenaeum’.
  • His CRIT effect is debuffing the dodge of the entire enemy party by 10. (150% base)
  • Due to the nature of RNG, if used as Therapist’s first skill of the quest, Imprinting will always grant Steady.
  • For detailed explanation, refer to this document[docs.google.com].

Known Issues
  • Turning the mod off while at least one enemy is dazed will lead to softlock.
  • If Imprinting tries to give a positive quirk that the target already has, it will display a disease resist popup instead.
  • New Game+ Compatibility Mod: Recommended for those who use Therapist with alternative NG+ HP buff number.

Expansion

Credit
  • RedRan6er – Character Concept, Art
  • neogulyi – Code, Animation, SFX
  • Bobothedamnfool – Barks
  • terkmc (Comrade) – Skill Icons, Gehoubako Art
  • OxTailSafu, Skaldr, vogunBurgundy, Vintage, Hello World, skill issue – Test
  • Mr. Pepper, Mint – Party Names
  • The Living Tombstone (Here Comes the Savior), A$AP Rocky (Palace) – Publishing sampled music
  • Special Thanks to Sherin, Zotlan, and TheAwkwardHeady who laid a foundation for Debuff Based Daze, and JerryMouse105 who pointed out mistakes in strings
  • …And to everyone who plays this mod, thank you!

Disclaimer

‘The Therapist Class Mod’ is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.