The Witch-Realm of Angmar

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Author: lead*******

Last revision: 20 Apr at 12:00 UTC (3)

File size: 160.66 KB

On Steam Workshop

Description:
Witch-Realm of Angmar

A Submod for Lord of the Rings: Realms in Exile

This submod allows the Witch-King to return to the north and reestablish the dreaded ancient kingdom of Angmar.

Mechanics

A decision is available for the Witch-King to return to Angmar. Before Sauron will allow this, Gondor must be destroyed or Arnor must be restored.

Upon returning to Angmar, an event will fire for the Witch-King to choose to either convert to the Cult of the Winter King and become its Head of Faith, or remain a faithful servant of the Lidless Eye.

Starting counties in Angmar, as well any future colonized or ravaged lands will convert to the culture of the Angmar Orcs.

Planned Future Mechanics

– Decisions to subjugate Gundabad, Anneithel, Forochel, and Rhudaur

– Opportunities to gain Gundabad Orc and Hillmen of Rhudaur Men at Arms

– Decisions to destroy several locations in Arnor as well as Rivendell, the Shire, and Lindon

– A decision similar to the Destroy Mordor decision for a resurgent Arnor to destroy Angmar and banish the Witch-King once and for all

Compatibility

Requires Lord of the Rings: Realms in Exile Open Beta.

Submods that edit colonization effects or Realms in Exile specific council tasks will not be compatible.

Load this mod after Lord of the Rings: Realms in Exile Open Beta. DO NOT use this mod with existing saves. A new game is required.

Join the Lord of the Rings: Realms in Exile Discord [discord.gg]

Download
Required items:

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LotR: Realms in Exile - Open BetaSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.