The Witch-Realm of Angmar
A Submod for Lord of the Rings: Realms in Exile
This submod allows the Witch-King to return to the north and reestablish the dreaded ancient kingdom of Angmar.
Mechanics
A decision is available for the Witch-King to return to Angmar. Before Sauron will allow this, Gondor must be destroyed or Arnor must be restored.
Upon returning to Angmar, an event will fire for the Witch-King to choose to either convert to the Cult of the Winter King and become its Head of Faith, or remain a faithful servant of the Lidless Eye.
Starting counties in Angmar, as well any future colonized or ravaged lands will convert to the culture of the Angmar Orcs.
Planned Future Mechanics
– Decisions to subjugate Gundabad, Anneithel, Forochel, and Rhudaur
– Opportunities to gain Gundabad Orc and Hillmen of Rhudaur Men at Arms
– Decisions to destroy several locations in Arnor as well as Rivendell, the Shire, and Lindon
– A decision similar to the Destroy Mordor decision for a resurgent Arnor to destroy Angmar and banish the Witch-King once and for all
Compatibility
Requires Lord of the Rings: Realms in Exile Open Beta.
Submods that edit colonization effects or Realms in Exile specific council tasks will not be compatible.
Load this mod after Lord of the Rings: Realms in Exile Open Beta. DO NOT use this mod with existing saves. A new game is required.
Join the Lord of the Rings: Realms in Exile Discord [discord.gg]
Required items:
Click the title to search on this site.
LotR: Realms in Exile - Open Beta — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.