p0kiehl’s Improved Specialists
FULLY COMPATIBLE WITH GATHERING STORM!
Specialists in Civilization VI provide lackluster yields. In order to make them more useful and buff Tall play, this mod increases the yields of specialists and adds specialist slots to districts that did not previously have them (such as the Entertainment Complex).
- Holy Site +3 Faith
- Campus +3 Science
- Encampment +2 Production, +3 Gold
- Harbor +2 Food, +3 Gold
- Commercial Hub +6 Gold
- Theater +3 Culture
- Industrial Zone +3 Production
- Entertainment Complex/Water Park +2 Culture, +3 Gold
- Government Plaza +1 Science, +1 Culture, + 1 Production, +2 Gold
- Diplomatic Quarter +1 Science, +1 Culture, + 1 Production, +2 Gold
- Aqueduct +3 Food, +1 Production
- Neighborhood +2 Food, +1 Production
- Aerodrome +2 Production
- Canal +2 Gold, +2 Production
- Dam +2 Food, +2 Production
- All changes apply to any unique district replacements.
- Aqueduct 2 for the district
- Entertainment Complex 1 for each building
- Water Park 1 for each building
- Neighborhood 1 for the district, 1 for each building
- Aerodrome 1 for each building
- Government Plaza 1 for each building
- Diplomatic Quarter 1 for each building
- Canal 2 for the district
- Dam 1 for the district, 1 for each building
All changes apply to unique district replacements.
- Specialty districts – all Tier 3 buildings add +1 to the respective yield of the district’s specialists (unchanged, except this mod adds +1 Gold to the Harbor and Encampment specialists as well).
- Aerodrome – Hangar adds +1 Production to specialists.
- Dam – Hydroelectric Dam adds +1 Food and +1 Production to specialists.
- Entertainment Complex – Stadium adds +1 Culture and +1 Gold to specialists.
- Government Plaza – Tier 3 Government Plaza buildings add +1 Science, +1 Culture, +1 Production, and +1 Gold to specialists.
- Diplomatic Quarter – Chancery adds +1 Science, +1 Culture, +1 Production, and +1 Gold to specialists.
- Neighborhood – Food Market and Shopping Mall both add +2 Food to specialists.
- Water Park – Aquatics Center adds +1 Culture and +1 Gold to specialists.
Fully compatible with Better Coastal Cities and Water Tiles.
I created this mod to buff Tall play and improve gameplay balance.
I recommend you use it with my other mod, Production From Population. It also pairs well with Rebalanced Mines.
Revisions:
Old revisions of this mod are available below. Click the link to download.