Hecleas AI Overhaul

If you liked this item, please rate it up on Steam Workshop page.

Author: Hecleas

Last revision: 28 Nov, 2023 at 12:23 UTC

File size: 608.27 KB

On Steam Workshop

Description:

HECLEAS AI OVERHAUL


This mod brings together all of my mods that modify the AI

AGGRESSIVENESS


The intelligence, aggressiveness, behavior, tactical movements, decisions of the AI ​​has been completely revised, it will no longer be inactive, will seek to conquer the world, you attack as soon as possible.
He will not do suicidal action, but will do anything to decimate your army and settlements, be careful and strategic, because the AI ​​will not give you gifts this time.
The goal of the mod is to really have the feeling of playing against a human, who analyzes the strategic positions, the power of the enemy against him.
Knowing how to fall back when necessary and persist as soon as possible.
Let them protect its threatened borders and go and confront it as soon as possible.
I specify that the aggressiveness is adapted for the hardcores players. AI is genuinely violent, more so than any other mod.

Details:
-The AI ​​is no longer inactive, each turn it will make sure to play intelligently and be efficient, to move strategically, like a game of chess where each piece moved is important.
-Now you will have the feeling of playing against a human player and not an AI
-The AI ​​now has a better analysis of enemy forces, it will fall back, put pressure or attack at the right time.
-The AI ​​will be much more aggressive and will seek to conquer the whole world.
-Suicidal attacks have been fixed and will never happen again.
-The AI ​​no longer leaves all its armies unnecessarily on a capital from the start to the end of the game, it now distributes its forces where the threat is present and where it wishes to concentrate its attacks.
-AI will read your moves even better
-Suicidal attacks on colonies no longer exist, the value judgment has also been adjusted and the AI ​​will come to attack or besiege you with the necessary forces.
-Many other details have been adjusted

ECONOMY & MILITARY


-The AI ​​will recruit a lot more armies, better quality and as much as possible!
-The AI ​​will invest its money more intelligently its money, it will be mainly distributed between the armies and the constructions of buildings.
-He will invest his money as soon as possible without breaking the bank.
-When he is close to dying, he will invest his money mainly only in the armies to try to resist until the end.
-He will be less passive and will seek to really build an empire
-You should know that even in legendary difficulty, the AI ​​does not even spend the money it has in huge quantities.
-With this mod the AI ​​will spend its money, will therefore be less passive and all this without adding bonuses.

WAR & PEACE


-Each turn, the AI ​​will roll dice with a one in several chance of declaring war on a faction with which it has a minimum -40 diplomatic relationship.
The lower the diplomatic relationship, the more likely the AI ​​will declare war.
Declarations of war will be smoother and more logical.
-The possibility of being able to make a peace treaty have been reduced. You will see much less of a problem like a declaration of war and the turn after a peace treaty.

INTERCULTURAL WAR


With this mod, an intercultural penalty has been applied. Factions of the same culture will ally more easily with other factions of the same culture, since they will not like the other factions.
It will therefore be more difficult to cooperate with another culture. Everyone will defend their own culture or want to destroy a different one from ours.
Because on a vanilla campaign, it is very easy to be liked by everyone, to finish the campaign with lots of allies, hostile factions are destroyed by other factions and where factions accept the culture of others without worry.
The same cultures can gradually gain in attitude towards each other.
Different cultures can gradually lose attitude towards each other.
The best culture will win, the allies of your culture will be precious, protect them, because you will only have them against the total war that reigns.
It’s up to you to lead your culture to victory

MORE OCCUPATION


This mod smartly changes colony capture decisions.
You too are frustrated to see a faction looting, razing, etc. colonies when, on the contrary, it needs to grow, it already has an astronomical amount of money and looting no longer has any point.
With this mod the AI ​​will mainly choose colony capture.

GREAT POWER


You are tired of seeing the big factions so powerful that everyone accepts your treaties, they kneel before you and beg you to spare them, it increases the boredom of destroying everyone in your path from the moment you you have become too powerful.
The more you or an AI faction grows their empire, the more “Great Power” they will gain.
This mod is there to accentuate the malus imposed on the great power, without adding or modifying the initial values.
Thanks to this, even when you are at your most powerful, the factions will resist

This will make your campaign the most eventful, the most complicated, the most aggressive, the most bouncy.
The goal is just to improve it, make it more lively and adapt it to hardcore players who are tired of the ease and inactivity of a normal campaign.
Your feedback is welcome, as are your ideas, if there is a small bug or something else.

Good luck, you will need it…

[paypal.me]

https://discord.gg/xmYF6TRmeF