Screechheart DE
Screechheart DE swoops into battle with a refined and improved toolkit.
Screechheart can spawn a pillar with his heart on it. The damage he takes is halved when he is inside the range of the pillar but the pillar also takes damage when hit.
When you hit an opponent inside the pillar range the pillar will be charged.
Screechheart deals more damage when inside the pillar range, when the pillar is charged the knockback moves do increase.
When the pillar falls down it gets a hitbox which can hit the opponent.
When the pillar gets KO’d Screechheart takes a chunk of damage. So don’t leave your pillar exposed.
Move the pillar Rune when the pillar is not active.
Move the pillar when the pillar is on stage.
Place the pillar when the pillar is not on stage. Screechheart takes some self inflicted damage.
Short Dspecial, When the pillar is active: Screechheart switches places with pillar.
Hold Dspecial, The pillar explodes. The self inflicted damage Screechheart got from placing the pillar will be recovered. This move can only be done when the pillar is charged enough.
Fly upwards.
You can grab the pillar during this move.
Dash forward and grab your opponent. Then kick them forward.
You can also grab the pillar with this move.
All strongs can be done mid air and on the grond. When Screechheart performs a strong attack the pillar will mirror the the strong attack Screechheart is doing.
– You can dash attack off a ledge and even fastfall your dashattack.
– Performing a Dair on the pillar will make Screechheart bounce up and refresh his jumps.
– The second Uair you perform before landing will be a different Uair from the first one.
– When you parry, the pillar becomes invincible for a few frames as well.
Artist of Seer, Delta Parallax, Hateproofz, Joe Cool, Mallow, Nuzl, Rollingthunder, Succ, Toma, Underachiever Mako