Arknights Leithanien
Need DLC:
Gathering Storm, Rise and Fall
Ability: Lingering Echoes Randomly unlock a chapter of "Movement of Hearts" for each time you enter a Golden Age. When creating a Great Work, based on the game era, provide the city with Faith, Gold, Culture, and Production (if it is a music object, triple the reward) Yields. The palace has 6 slots.
Leithanian unique melee unit, with a bonus combat strength of +10 against cavalry. Can’t be trained, but only receive one for free when the Spire and Afterglow Hall are built. Have a combat strength equal to the combat strength of the strongest unit ever trained in your cities. If within 9 tiles of a Spire, +1 Movement, +5 combat strength, and +20% combat experience. For each promotion, provide +1 combat strength or religious strength to all your units (up to +10).
Leithanian unique building replacing art museum. The culture district of this city provides tourism equal to twice the adjacent bonus of culture. Has 4 Palace Great Work slots.
Leithanian unique district replaceing theater. Unlocked at "writing" and with lower costs. Has a +2 basic adjacent culture bonus. Obtain a large adjacent bonus from Holy Site districts and provide them with a large adjacent bonus. ProvideGold and Faith equal to the culture adjacent bonus.
Ability: Eternal Grace Upon recruiting cultural Great People, receive 1 Eureka and 1 Inspiration. When creating a Great Work, receives a Bull Guard in that city (limited to once per city).
Ability: Dark Blade When killing major civilizations or city-states’ units, receive cultural Great Person Points equivalent to 33% of their combat power. When creating a Great Work, all current units permanently+3 combat strength or religious strength (up to 15).
Ability: The Witch King Start with a random relic. All cities gain a production yield equivalent to 33% of their Faith yield per turn. When creating a Great Work, grant +25% Faith yield in than city.
Ability: SANGE For plots with appeal of 3 or above, gain +1 Faith, +1 Culture, and +1 Science for every 1 appeal exceed, up to 10 appeal. When creating a Great Work, +1 appeal to all plots in that city.
Ability: Lineage of Decay For each Great Work you’ve created, +1 combat strength or religious strength towards all units. If it is a music object, triple the value. Can gain up to 15 combat strength or religious strength from it. When creating a Great Work, receive Production equal to 3 time of its Production yield in that city.
Ability: Paramuse Receive 1 wildcard slot for each "Movement of Hearts" you unlocked. When creating your first Great Work, randomly obtain a "Movement of Hearts".
A type of wildcard policy card with a unique card back, only available to the Leithanien
- An Die Rose
+100% points towards Cultural Great People. +2 appeal to all plots owned by you.
Unlocked at Medieval: +3 appeal to all plots in cities with a Theater - Vedunien Geigenbauer
+1 towards military units. Heal all units 20 health upon creating a Great Work.
Unlocked at Medieval: Restore your units’ movement upon creating a Great Work - Trauerhorns Nachtlied
Buildings and Wonders with at least 2 Great Work slots are automatically themed when they have all their slots filled. Great Works +200% Yields and Tourism when themed.
Unlocked at Medieval: Inspirations provide all of the Culture for civics. - Der verdrehte Turm
Holy Sites +100% Faith adjacent bonuses. +2 Movement towards religious units.
Unlocked at Medieval: Holy Sites yield Culture and Science equal to their Faith adjcent Bonuses. - Die Reise
Theaters yield Science equal to their Culture adjacent bonuses.
Unlocked at Medieval: Eurekas provide all of the Science for technologies.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.