Arknights Leithanien

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Author: Ophidy

Last revision: 10 Apr at 10:04 UTC (1)

File size: 233.26 MB

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Description:
I’m sincerely sorry. Because of the SideStory ‘ZWILLINGSTÜRME IM HERBST’ is not lauched in foreign servers of Arknights, parts of text have only unofficial translation yet.

If you like this mod, please throw a ‘like’ which is important to me

Need DLC:
Gathering Storm, Rise and Fall

This mod add a new civilization, Kingdom of Leithanien, to the game, along with her six leaders, Lieselotte, Hildegard, Herkunftshorn, Viviana, Ebenholz and Virtuosa. The images and music materials are taken from Arknights Wiki-PRTS and Arknights Wiki | Fandom It is recommended to use Sukritact’s Civ Selection Screen

Civilization: Leithanien

Ability: Lingering Echoes Randomly unlock a chapter of "Movement of Hearts" for each time you enter a Golden Age. When creating a Great Work, based on the game era, provide the city with Faith, Gold, Culture, and Production (if it is a music object, triple the reward) Yields. The palace has 6 slots.

Unique Unit: Bull Guard

Leithanian unique melee unit, with a bonus combat strength of +10 against cavalry. Can’t be trained, but only receive one for free when the Spire and Afterglow Hall are built. Have a combat strength equal to the combat strength of the strongest unit ever trained in your cities. If within 9 tiles of a Spire, +1 Movement, +5 combat strength, and +20% combat experience. For each promotion, provide +1 combat strength or religious strength to all your units.

Unique Building: Afterglow Hall

Leithanian unique building replacing art museum. The culture district of this city provides tourism equal to twice the adjacent bonus of culture. Has 4 Palace Great Work slots.

Unique District: Spire

Leithanian unique district replaceing theater. Unlocked at "writing" and with lower costs. Has a +2 basic adjacent culture bonus. Obtain a large adjacent bonus from Holy Site districts and provide them with a large adjacent bonus. ProvideGold and Faith equal to the culture adjacent bonus.

Leader: Lieselotte Ivegnade

Ability: Eternal Grace Upon recruiting cultural Great People, receive 1 Eureka and 1 Inspiration. When creating a Great Work, receives a Bull Guard in that city.

Leader: Helinmat Hildegard

Ability: Dark Blade When killing major civilizations or city-states’ units, receive cultural Great Person Points equivalent to 33% of their combat power. When creating a Great Work, all current units permanently+3 combat strength or religious strength.

Leader: Herkunftshorn

Ability: The Witch King Start with a random relic. All cities gain a production yield equivalent to 33% of their Faith yield per turn. When creating a Great Work, grant +25% Faith yield in than city.

Leader: Viviana

Ability: SANGE For plots with appeal of 3 or above, gain +1 Faith, +1 Culture, and +1 Science for every 1 appeal exceed, up to 10 appeal. When creating a Great Work, +1 appeal to all plots in that city.

Leader: Ebenholz

Ability: Lineage of Decay For each Great Work you’ve created, +1 combat strength or religious strength towards all units. If it is a music object, triple the value. Can gain up to 15 combat strength or religious strength from it. When creating a Great Work, receive Production equal to 3 time of its Production yield in that city.

Leader: Virtuosa

Ability: Paramuse Receive 1 wildcard slot for each "Movement of Hearts" you unlocked. When creating your first Great Work, randomly obtain a "Movement of Hearts".


"Movement of Hearts"

A type of wildcard policy card with a unique card back, only available to the Leithanien

  • An Die Rose
    +100% points towards Cultural Great People. +2 appeal to all plots owned by you.
    Unlocked at Medieval: +3 appeal to all plots in cities with a Theater
  • Vedunien Geigenbauer
    +1 towards military units. Heal all units 20 health upon creating a Great Work.
    Unlocked at Medieval: Restore your units’ movement upon creating a Great Work
  • Trauerhorns Nachtlied
    Buildings and Wonders with at least 2 Great Work slots are automatically themed when they have all their slots filled. Great Works +200% Yields and Tourism when themed.
    Unlocked at Medieval: Inspirations provide all of the Culture for civics.
  • Der verdrehte Turm
    Holy Sites +100% Faith adjacent bonuses. +2 Movement towards religious units.
    Unlocked at Medieval: Holy Sites yield Culture and Science equal to their Faith adjcent Bonuses.
  • Die Reise
    Theaters yield Science equal to their Culture adjacent bonuses.
    Unlocked at Medieval: Eurekas provide all of the Science for technologies.

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.