Arknights Leithanien

If you liked this item, please rate it up on Steam Workshop page.

Author: Ophidy

Last revision: 5 Apr, 2025 at 05:24 UTC (2)

File size: 250.67 MB

On Steam Workshop

Description:
If you like this mod, please throw a ‘like’ which is important to me

Need DLC:
Gathering Storm, Rise and Fall

This mod add a new civilization, Kingdom of Leithanien, to the game, along with her six leaders, Lieselotte, Hildegard, Herkunftshorn, Viviana, Ebenholz and Virtuosa. The images and music materials are taken from Arknights Wiki-PRTS and Arknights Wiki | Fandom. It is recommended to use Sukritact’s Civ Selection Screen . Mod Balancing Patch Adapted.

Civilization: Leithanien

Ability: Lingering Echoes Randomly unlock a chapter of "Movement of Hearts" for each time you enter a Golden Age. When creating a Great Work, based on the game era, provide the city with Faith, Gold, Culture, and Production (if it is a music object, triple the reward) Yields. The palace has 6 slots.

Unique Unit: Bull Guard

Leithanian unique melee unit, with a bonus combat strength of +10 against cavalry. Can’t be trained, but only receive one for free when the Spire and Afterglow Hall are built. Have a combat strength equal to the combat strength of the strongest unit ever trained in your cities. If within 9 tiles of a Spire, +1 Movement, +5 combat strength, and +20% combat experience. For each promotion, provide +1 combat strength or religious strength to all your units (up to +10).

Unique Building: Afterglow Hall

Leithanian unique building replacing art museum. The culture district of this city provides tourism equal to twice the adjacent bonus of culture. Has 4 Palace Great Work slots.

Unique District: Spire

Leithanian unique district replaceing theater. Unlocked at "writing" and with lower costs. Has a +2 basic adjacent culture bonus. Obtain a large adjacent bonus from Holy Site districts and provide them with a large adjacent bonus. ProvideGold and Faith equal to the culture adjacent bonus.

Leader: Lieselotte Ivegnade

Ability: Eternal Grace Upon recruiting cultural Great People, receive 1 Eureka and 1 Inspiration. When creating a Great Work, receives a Bull Guard in that city (limited to once per city).

Leader: Helinmat Hildegard

Ability: Dark Blade When killing major civilizations or city-states’ units, receive cultural Great Person Points equivalent to 33% of their combat power. When creating a Great Work, all current units permanently+3 combat strength or religious strength (up to 15).

Leader: Herkunftshorn

Ability: The Witch King Start with a random relic. All cities gain a production yield equivalent to 33% of their Faith yield per turn. When creating a Great Work, grant +25% Faith yield in than city.

Leader: Viviana

Ability: SANGE For plots with appeal of 3 or above, gain +1 Faith, +1 Culture, and +1 Science for every 1 appeal exceed, up to 10 appeal. When creating a Great Work, +1 appeal to all plots in that city.

Leader: Ebenholz

Ability: Lineage of Decay For each Great Work you’ve created, +1 combat strength or religious strength towards all units. If it is a music object, triple the value. Can gain up to 15 combat strength or religious strength from it. When creating a Great Work, receive Production equal to 3 time of its Production yield in that city.

Leader: Virtuosa

Ability: Paramuse Receive 1 wildcard slot for each "Movement of Hearts" you unlocked. When creating your first Great Work, randomly obtain a "Movement of Hearts".


"Movement of Hearts"

A type of wildcard policy card with a unique card back, only available to the Leithanien

  • An Die Rose
    +100% points towards Cultural Great People. +2 appeal to all plots owned by you.
    Unlocked at Medieval: +3 appeal to all plots in cities with a Theater
  • Vedunien Geigenbauer
    +1 towards military units. Heal all units 20 health upon creating a Great Work.
    Unlocked at Medieval: Restore your units’ movement upon creating a Great Work
  • Trauerhorns Nachtlied
    Buildings and Wonders with at least 2 Great Work slots are automatically themed when they have all their slots filled. Great Works +200% Yields and Tourism when themed.
    Unlocked at Medieval: Inspirations provide all of the Culture for civics.
  • Der verdrehte Turm
    Holy Sites +100% Faith adjacent bonuses. +2 Movement towards religious units.
    Unlocked at Medieval: Holy Sites yield Culture and Science equal to their Faith adjcent Bonuses.
  • Die Reise
    Theaters yield Science equal to their Culture adjacent bonuses.
    Unlocked at Medieval: Eurekas provide all of the Science for technologies.

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.