[Submod] Sigmar’s Heirs LITE 5.0

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Author: ChopChop

Last revision: 3 May, 2024 at 16:54 UTC (1)

File size: 527.81 KB

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Description:
What is this mod?

This submod requires the main mod. It collectively allows to access all features both from "Sigmar’s Heirs" and base game providing full compatibility with all other mods. This includes the following:

  1. Huntsman General is back in Reikland
  2. Starting with vanilla barracks and no provincial/electoral chains
  3. Starting with provincial units like in Sigmar’s Heirs
  4. There is 1 military recruitment chain, provincial units moved to landmarks (list below)
  5. Industry buildings are brought back for compatibility with mods like "Armourygeddon – Unit Upgrades & Resources" or "Infrastructure – Tier Five Greenline"
  6. All previously locked out landmarks by the "Sigmar’s Heirs" are back
  7. Empire Forges (gunnery) building chaing has been moved to "Military Recruitment"
  8. Shrine of Sigmar (warrior priest building) has been moved to new category "Religion" for compatibility with "Faith of the Empire" by Obo + unlocked at Altdorf too
  9. Changed the limit for Temple of Sigmar/Empire Worship buildings to 3
  10. Tier 5 building "Imperial Zoo" (stables cavalry building, not the landmark) added to vanilla stables chain
  11. Dwarven Disctrict buildings with no current effects is hidden (let me know about changes please)

Provincial units available from:
  • Reikland – from the main settlement building chain in Altdorf
  • Middenland – from the Chapterhouse landmark in Carroburg
  • Wissenland – from the Gunnery School landmark in Nuln
  • Ostermark – from the Sigmar’s Rock landmark in Mordheim
  • Nordland – from the Grand Preceptory Knightly Order in Salzenmund
  • Solland – from the Pfeildorf landmark
  • Talabecland – from the Blazing House Chapterhouse in Talabheim
  • Stirland – from The Moot Cauldron landmark, because if you don’t control The Mood – you don’t really control Stirland 😀 This one is different as you do not need the barracks/forge in order to recruit the units – only the settement chain!
  • Averland – provincial chain
  • Hochland – provincial chain
  • Ostland – provincial chain

You still have to build related buildings as secondary requirement in order to recruit the units (barracks for swordsmen, foundry for handgunners etc).

Mods not necessary with this mod:
  • Xou’s Sigmar’s Heirs and Dead’s Empire Unit Pack Compatibility Submod
  • Guns of the Empire for Sigmar’s Heirs compatibility submod
  • Guns of the Empire for Sigmar’s Heirs – apparently there’s two mods
  • Restored Landmarks removed by Sigmar’s Heirs
  • Sigmar’s Heirs – No Provincial Recruitment – you still start with provincial units, but not the building chains, units still available to recruit along the vanilla ones (current list above)
  • [Submod] Start with vanilla barracks for Sigmar’s Heirs
  • Empire master engineer submod for sigmar’s heir’s
  • Expanded Roster Empire & Sigmar’s Heirs Compatibility Submod

I have checked most of the features for Karl Franz and Reikland campaign. There can be mechanics expanding to other Empire factions, but those would be all Xoudads work and original Sigmar’s Heirs feautres. I am currently away and will come back to modding in June ✌️

Credits:
  • Xoudad for the original "Sigmar’s Heirs" & allowing the release of this mod, thanks!

Don’t expect mods, appreciate the ones you got 🙏 Leaving like helps to recognize on Steam & is free support 👍 Thanks for all kind words & awards, have a great day and stay safe! 💛 Enjoy!

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Revisions:

Old revisions of this mod are available below. Click the link to download.