Victoria 3 Industrial Age World History Plot Line V1.98

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Author: tino天成

Last revision: 1 Sep, 2025 at 17:08 UTC (8)

File size: 1.15 GB

On Steam Workshop

Description:
Important Note!! Avoid using this mod with other mods, as it may crash!!!
This mod is free and purely for fun. If you like it, please bookmark and subscribe.
Ryukyu has appeared! The map has been redrawn and relinked. The Lan Fang now exists as a separate culture, meaning that the Lan Fang includes Southeast Asian heritage! The Zexu and Hui peoples have also been added! Furthermore, the remade map can be configured in the game rules.
The newly added nations, the Daiyan Kingdom and the Wu Dynasty, are both real, verifiable examples of overseas Chinese. The Wu Dynasty was not destroyed by the British until 1904, and the Daiyan Kingdom was destroyed in 1850. New Russian Cossack nations, including the Ladakh nation, have been added.
This mod transforms the game from a sandbox to a historical simulation, creating historically realistic battles and storylines for the AI. From 1836 to 1945, you will experience and immerse yourself in the history of the German Empire. A special national scenario has been added for them. To ensure that the AI ​​successfully overthrows the shogunate and that the United States surpasses Britain to become the world’s leading superpower, exclusive buffs have been added to these nations at specific times. Finally, to help the AI ​​achieve historical territory, we’ll also be implementing adjustments through specific logs! There’s also a time-travel storyline where you can overthrow the Qing Dynasty overseas! If you have any suggestions, please share! Your support is my motivation!
Key Features:
A crusade against colonial-era borders; 100 years after the game begins, the people of Africa are no longer confined to arbitrarily drawn borders, but are closer to their historical homelands. Modern borders still exist on the map and reappear as you begin conquering and colonizing, allowing you to become a true imperialist, but they don’t exist at the start of the game.
Each state has its own unique resource set, enhancing its character and making each state more valuable. To improve performance, we’ve intentionally limited the number of different buildings per state to 4 agricultural buildings and 4 resource buildings, although many states do have more.
Many rivers and other geographical features have been added to the map. The Grand Canal now flows from Beijing to Nanjing, the Sudd River forms a formidable barrier between Egypt and sub-Saharan Africa, and the Amazon is the vast river system it deserves. Coastlines and lakes have been adjusted several times for greater accuracy.

Iron, lead, sulfur, and coal are now discoverable resources, with a significant number of these resources set to undiscovered. Europe, North America, China, Japan, and Korea have a fairly high abundance of discovered resources, while the rest of the world has less. Happy hunting.

Copper has been added as a discoverable commodity and is used for a variety of purposes, most notably electricity generation, radios, and telephones in the late game.
The Indian Removal was a terrifying experience, shared in approximately 25 episodes, as you’ll witness the Cherokee, Chickasaw, Creek, and Seminole peoples being removed westward.
The Black Hills now have a proper flag.

Located at the northwestern tip of the North American continent, bordered by Canada to the east and surrounded by the Arctic Ocean, Bering Sea, and North Pacific Ocean on the other three sides, we’re close to the United States. Why not join the United States? Join them in pursuing the American Dream?


We will become the northernmost empire, even further north than Russia, leaving a profound mark in human history.


The Eternal Empire will shine like the North Star in the night sky, and the Aurora will illuminate every inch of the Empire.


Our democratic cause has achieved tremendous success, and nations across the ocean admire us. We can form an alliance with them based on shared values ​​to defend this sacred right.


This is a historic feat. The Republic of Alaska will begin a new story. A new name, a new flag, and a republican ambition! !


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Diplomacy

Major changes have been made to infamy and land invasion, accelerating the rate of improving relations and reducing the impact of infamy (a 10% diplomatic relations drop at its maximum of 100 points).

Peace treaties now only last for 36 months.

Wartime logic has been changed to favor engagement. Winning by stalling will theoretically no longer occur.

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Economy

Increases administrative power required for trade to prevent small nations from recklessly purchasing resources and causing computer lag.

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Buildings

Changes the shift key to 5 buildings per click, and the control key to 25 buildings per click.

Adjusts the construction sector (building power increase is now uniformly set to 10, and regional building efficiency is now uniformly set to 1%).

Increases labor input: 10,000 → 7.5,000 → 5,000 → 2.5,000.

Raw material input has been significantly reduced compared to the original version.

Increasing material usage by level while reducing labor usage aligns with the principle that capital density displaces labor.

Changes have been made to some owners.

Increases the tax revenue of office buildings, and authority increases gradually.

Port, building, and barracks caps removed.
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Increases train capacity and infrastructure.
Changes carriage infrastructure increases to building throughput increases.
Adds a production method: Official Road, with no technology requirements, allowing for earlier development of the inland.

Adds a new building—School—and changes the teacher qualification system for school buildings.
Both types of schools increase technology diffusion.

Adds a Hardwood Mill and separates Hardwood manufacturing to prevent the production and consumption of Hardwood from being significantly impacted by changes to Forestry.

Increase rural affordability (serfs: 20,000 yuan → subsistence farmers: 30,000 yuan → collective farms: 50,000 yuan)
Change the operating model of subsistence farms
Increase the output of subsistence farms under the planned economy
Reduce the capacity of subsistence farms under serfdom to reflect the wealth disparity created by land annexation, resulting in a lack of land for farming, a lack of income, and the need to purchase grain at high prices, which wealthy households then used to amass wealth.

Increase market ownership options
Increase the market’s impact on local prices
Increase the market’s appeal to the public, preventing people from fleeing due to similar living standards within the market, and allowing for rapid population concentration through urbanization and infrastructure development.