Zulib Weapons Core

If you liked this item, please rate it up on Steam Workshop page.

Authors: LotR[Henchman], SkunkXL

Last revision: 24 Mar at 07:22 UTC (1)

File size: 3.54 MB

On Steam Workshop

Description:

A framework mod for weapons and calibers. Mostly useless on itself, but it was done while communicating with the authors of both ToG and MoW.
Should be compatible with Ratos Overhaul.

Let me know if you find an error!

############### What it does ###############
– offers new calibers – see below for list
– offers 4 ammo types per caliber (usually Basci, HP, AP, Match; for 20x82mm Basic, Incendiary, SLAP, HE)
– offers crafting recipes for all ammos (only those for ammo actually used should show up)
– option to change vanilla weapon calibers to appropriate ones
– will add ammo and caliber categories to bobby rays if it finds weapons using those calibers
– will change LootDefs to hold apropriate ammo when it finds a no longer used caliber with a weapon that has no ammo in the loot def.
– should fix sector stash weapons and units weapons (including mercs) when loading a game up with a change to the caliber changes.
– offers weapon slot dependencies for modders. So with it MoW and ToG should work better together, as both mods changed the same table and it came to errors due to that.

############### What it doesn’t do ###############
Change the ammo squads carry with them. So if you’ve an AK74 using 7.62WP and enable vanilla weapon caliber switch, it won’t add some 5.45 ammo to your squads. Sorry, so far that has been too much hassle, especially in terms of finding a good logic to decide how ammo should be switched.

It’s also (at least not yet) including recipes and ammos that differ in costs/values really. I’ve yet to find the logic on how Haemimont priced the vanilla things and how to include something sensible when the mod is supposed to be blind what weapons will use those calibers.

############### Currently Added Calibers ###############
7.65×21 Parabellum
.45 ACP
.40 S&W
.32 ACP
.32 H&R Magnum
.357
.38 Special
.44 Magnum
.44 AMP
.50 AE
7.62×25mm Tokarev
9x18mm Makarov
FN 5.7 x 28mm
HK 4.6x30mm
.380 ACP
.30-06 Springfield
.300 Winchester Magnum
7.62×54mmR
7.92×57mm Mauser
.308 Winchester
7.62×39mm
.303 British
9x39mm
20x82mm
7.92x33mm
4.7x33mm
5.45×39mm
.280 British
7.5×54mm French
.22lr
.300 Blackout
.338 Lapua Mag
.408 CheyTac
6.5 Creedmoor
6.5mm Grendel
— !new Arrivals! —
22mm NATO Rifle Grenades
22mm WP Rifle Grenades

############### Info for modders ###############
> The slot fix overwrites the UpdateVisualObj() function on each individual weapon class.
> When loot_tables are genrated it checks if the spawned ammo is actually used by any gun. If it isn’t it will try to check if there’s a weapon that uses the ammo and change it to that.

############### Thanks ###############
Thanks to the great JA3 modding community and the Haemimont Devs.
Special Thanks to Archimedes, Rato & Toni.
Also thanks and kudos to Typesgal who designed the great CaptureItFont i used for the title
( https://www.dafont.com/typesgal.d3983 ).

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.