SGG1’s Retexture : Revia Race

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Author: soldiermn

Last revision: 15 May at 02:27 UTC (1)

File size: 2.29 MB

On Steam Workshop

Description:

Hey hey people , SGG1 featuring Revia Re-texture! Blood thirsty foxgirl in vanilla style. (close enough).

The mod is a retexture and as such by itself doesn’t add anything. It requires either one of the Revia race mods.











====Q&A====

-Q:Do I need both of the mods to use this?

A: You only need one version of Revia race to use this mod. (I.e either one of the Revia Race or Revia Race Biotech)

-Q:What does this mod add?

A: The mod itself does not add anything . It overwrites textures added by the original mods . It includes patches to re-orients the textures

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====Changelog====

-1.0.1 Patches no longer apply when there is no Revia race mod loaded nope . i am idiot . Welp enjoy the new thrown knife projectile

-1.0.2 Red Haze retexture added

-1.1.0 Updated to 1.5
redone the ear texture
added biotech gene icons
corrected biotech tail position.
added 塔洛斯_Talos patch to 1.4 biotech. I unno if it works. but it’s there.
-1.1.1 Adjusted the ear position
added a ideo icon for skarnite
-1.1.2 redone the bloodstone , palestone, red haze and other runes
-1.1.3 added bloodstone, palestone patch to 1.4

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-All retexturing assets were made by me.
-Pawn body texture is from [Ry]HD Pawn Textures by the Ryflamer
-The props used in preview is from both Medieval Overhaul and Vanilla Furniture Expanded Props.
-Big thanks to Bill door for giving me tips on xml patches.

And if there is any texture issues specially in HAR version make sure to let me know.

Have good one

Download
Required items:

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Revia RaceSteam Workshop
Revia Race - biotechSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.