Alternative DLC Integration
This mod aims to replace the War Of The Chosen Integrated DLC content option upon a new campaign launch. As with the vanilla option, the nest and lost tower missions and narratives are deactivated (such as the button for the standard Integrated DLC option), but the elements of Alien’s Hunters and Shen’s last Gift are introduced differently into the game.
The Rulers are not anymore tied to facilities and can now appear randomly in the course of the campaign (this is the same mechanism as playing with DLC integration and Alien’s Hunters narrative content both disabled)
The hunter weapons have no longer an associated research and are now directly collectable with the locator beacon POI, which has been restored (same mechanism as when playing the DLC integration off, but with Alien’s Hunter narrative content enabled)
The infamous Julian is now back in the game (even with restored voicelines for his sectopod form). Upon reaching force level 5, there will be a chance (by default 30%) to spawn a new sitrep, Robotic Uprising, which will add a pod containing Julian and some derelict mecs (5 by default), behaving as a raider faction (they will shoot upon ADVENT as well as XCOM). The mission can become quite difficult, especially in a light modded playthrough, but most parameters have also been made configurable to remediate it if needed.
Upon Julian’s defeat, an AI Core is automatically collected (and the Robotic Uprising sitrep will stop to spawn). This item unlocks a new research project, necessary in order to build Sparks in the proving ground.
Ruler Rework : The Rulers can now appear very early in the campaign, and this mod make them more managable in this regard.
Unit Flag Extended : With this mod, Julian and its acolytes will use a new color for their healthbars (instead of the same red as the aliens, which could be confusing)
Faction Anchor : On missions where all ennemies must be killed, this mod will prevent a premature ending when all advents unit have been defeated (even if Julian is still alive)
The following parameters are open to config in the ini files :
- The number of MEC with Julian
- The Robotic Uprising sitrep minimal forcelevel and its probability of occurrence
- The Robotic Uprising sitrep can be made to appear indefinitely (instead of disappearing after Julian’s defeat)
- Julian voicelines can be deactivated
Incompatible with Raiders And Resistance Strategic Spawning.
Works (and tested) with Covert Infiltration
Compatibility has been added for the mec trooper and Project:Final Spark mod or anything that needs Mechanized Warfare in its tech tree : deciphering Julian’Core will now also count Mechanized Warfare as completed
A big thanks for all modding tutorials and discord that are golden mines of informations. Also, the Julian sitrep wouldn’t have been possible if it wasn’t for the highlander and already existant functions managing raiders spawning.
Required DLC:
These DLC should be installed in order to use this item.
XCOM 2: Alien Hunters
XCOM 2: Shen's Last Gift
XCOM 2: War of the Chosen
Required items:
Click the title to search on this site.
X2WOTCCommunityHighlander v1.28.1 — Steam Workshop
[WOTC] Alien Hunters Community Highlander v1.28.1 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
