Battle Graphics

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Author: Ajey

Last revision: 24 Apr at 18:14 UTC (2)

File size: 497.16 MB

On Steam Workshop

Description:

Compatible with 1.12.*


✅️Iron man ✅️Achievements

☎️ Bug Report / Help
💡 Changelog
🛠️ Compatibility Questions / Patches


I love CK3 but i hate how vanilla (= no mods) battles look and feel in game. Only two graphical units hitting each other? Quite disappointing. It never felt like a battle but rather like a duel.

I was excited when i found *P Total Warfare – Battle with an Army by PacificKempeitai and i was sad when i saw PacificK. stopped updating this mod. So after waiting months without seeing any update on this mod i decided to contact PacificK. and i received permission to update and use this mod. Now, that i had permissions to use this battle animations mod, i thought: i want more… more of what you might ask?

First i wanted more different graphical units available for creating my armies. Luckily there was already a very talented and friendly modder working on more graphical unit model variety with Unit Packs Expanded [UPE] by Xangelo7. So i also contacted Xangelo7 and i received permission to use and rework all those unit models as well. But i still wanted more…

More realistic army unit composition (not only the same tier 1, tier 2 or tier 3 units within each army), so i created quite some variety for soldiers within armies for each quality tier of army (1 to 3). Tier 1 armies will include some tier 2 javascript:ValidateForm()soldiers and tier 2 armies some tier 3 soldiers and so on. When necessary i even included different hair colors for soldiers within the same army or additional shield variations for units. Shields and Weapons will also be mixed within armies on top of the different soldier types like foot soldiers, foot knights, cavalry, archers and so on. Since Horse archers have been missing in PacificK.’s mod i also included horse archers into BG and more.

I fixed all bugs and i individually checked every culture army template that i created in game for every tier (1 to 3). I reworked unit models, and other graphical assets when i felt like it’s beneficial. So don’t be surprised if some graphical assets might differ from those two mods that i received assets from.

In the end this is how i always wanted to enjoy CK3 and i just want to share this mod with the CK3 community. I hope you might enjoy it. A huge thanks to the major contributors for this mod: PacificK. and Xangelo7. Without them i would have never been able to create this mod.

  1. other mods (optional)
  2. Community Flavor Pack [CFP] (optional)
  3. Ethnicities & Portraits Expanded [EPE] (optional)
  4. CFP + EPE Compatibility Patch (optional – only required if you use CFP and EPE together)
  5. Battle Graphics (= this mod)
  6. Battle Graphics EPE Compatibility (optional – only required if you use EPE with this mod)

  • This mod only changes graphics => no gameplay changes!
  • Replaced single graphical unit for CK3 battles with graphical armies
  • 3 different armies for each culture (quality tiers 1 to 3) consisting of different unit models and unit classes
  • Graphical unit classes like infantry, archers, cavalry etc. can have different graphical variations
  • Graphical armies can include camels, cavalry, foot-only, horse archers etc. depending on culture
  • Replaced iberian christian DLC graphical unit models with UPE unit models because i prefer the UPE unit models for this culture
  • Added additional graphical army cultures and graphical army varieties based on UPE graphical unit models
  • 39 different graphical army cultures (10 based on vanilla and 29 based on UPE unit models) with 114 total different graphical army variations (based on quality tiers of armies)


No compatibility with

  • ⛔ Unit Packs Expanded [UPE] … this is already included into BG incl. some reworks
  • ⛔ any mod that does change/add graphical unit models that are used for armies
  • ⛔ any mod that does modify common/culture/cultures/… vanilla files

Limited compatibility with

  • ✅⚠️ any mod that does only add new cultures is compatible but it will show less different graphical army types without a comp. patch because those new cultures will not include links to the expanded variety of army types that BG does offer

Special compatibility

  • ✅️⚠️ RICE => limited compatibility (see above) if you do NOT use RICE + EPE + RICE EPE Comp. Patch
  • ✅️ RICE => full compatibility if you use RICE + EPE + RICE EPE Comp. Patch (because this Comp. patch includes the gfx unit links that BG needs for graphical army variety)

Full compatibility with

  • ✅ all mods that are not mentioned above

Comp. Patches


Why are mods that change vanilla cultures NOT compatible?

  • Because i added more unit/army variations and in order to implement more variations into the game i had to change the vanilla culture files where the unit gfx links are included.


Does this mod require to use Unit Packs Expanded [UPE]?

  • NO! This mod does include all units from UPE mod incl. some reworks.


Is it possible to only use this mod without any other mod?

  • Yes. I just provided a more comprehensive list of mods within the mod loading order in order to make things clear.


Why does this mod require some DLCs while the old Total Warfare mod created by PacificKempeitai did not require any DLCs?

  • Because i also reworked and used a lot of graphical assets from DLCs for creating the BG army variations. Hence i have to include those DLCs as requirement for using this mod.


Can i use this mod on an already existing save-game?

  • Yes, if you did NOT start your game with incompatible mods and if you only use compatible mods and comp. patches


PacificKempeitai… thank you for allowing me to use, update and rework your battle animations/code from *P Total Warfare – Battle with an Army
Xangelo7, MrAdrianPL… thank you for allowing me to use, update and rework your unit models/code from Unit Packs Expanded
Ajey… BG mod author

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Revisions:

Old revisions of this mod are available below. Click the link to download.