Guarding Pawns

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Author: Thekiborg

Last revision: 8 Sep, 2025 at 20:04 UTC (7)

File size: 1.43 MB

On Steam Workshop

Description:

This mod adds 3 different jobs to protect your colony and pawns from possible threats.

Features:
  • Guarding and Patrolling Spots inside the Security category.
  • A Guard tab to handle all the mod’s features.
  • Options to stop rendering both Guarding Spots and Patrolling Spots, for aesthetic purposes.
  • Compatibility with Biotech, allowing mechanoids to guard.

UI Content:


Only Pawns assigned to the Guard job in the Work tab will be shown here!

  • Select Job will allow you to assign your pawns to different jobs. Currently, the options are:
    1. Unassigned – The pawn will do nothing. This is the default choice.
    2. Guard Spot – The pawn will sit at one of the spots of the designated color, constantly looking for enemies.
    3. Protect Pawn – The pawn will constantly follow the designated pawn, protecting them from threats.
    4. Patrol – The pawn will follow a route made of the spots of the designated color, looking for enemies along the way.
  • Extra options for the selected job. These change depending on the selected job:
    1. Unassigned – No button will be shown.
    2. Guard Spot – Lets you to change what set of spots where you want the pawn to stand, differentiated by colors.
    3. Protect Pawn – Lets you choose the pawn you wish to protect.
    4. Patrol – Lets you change the route color the pawn will follow when patrolling.
      It also includes a checkbox to indicate wether the pawn should return to the first spot after reaching the last one (1 – 2 – 3) or loop back when reaching the last spot ( 1 – 2 – 3 – 2 – 1).
  • The Show Patrolling Spot and Show Guarding Spot checkboxes will stop the respective spots from rendering.

Future plans:
  • Ideology and Anomaly support

Preview Credits:

DetVisor – Big Pillars.
Oskar and the Vanilla Expanded Team – Janissary and nobility apparels, furniture.
gomi – Vertical walls, handrails, fences and stairs that gives it the Z-levels illusion.
kongkim – The bridges’ floor decoration and stairs.
Mad Catter and chitoseender – The different weapons used by the pawns


Special Thanks

Code_Infinix for providing my early textures.
ItsHalno for being wonderful to commission.


REPORT BUGS WITH A HUGSLIB LOG IN MY DISCORD[discord.gg].

COMMENTS ARE CLOSED. BE GRATEFUL TO THE PEOPLE THAT COMPLAIN WITHOUT A LOG.


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