SCM: Tribes of the North (The mod will be halted indefinitely after ToD)
A complete lore friendly rework of Norsca, with new legendary lords, heroes, mechanics quests and more. with this mod we aspire to bring depth to Norsca in a way that has never been done before. Each tribe is unique, and with this mod – the Tribes of the North truly shine.
- 13 Legendary Lords for Norsca
- 13 Legendary Heroes for Norsca
- New unique mechanics for minor tribes
- Rework of Norsca’s confederation mechanic
- Uniquely skinned marauders for individual Norscan tribes
- Over 100 new unit cards, 100 abilities and 80 new items
After going through all available lore, we came up with a varied group of faction leaders, each a part of their tribes lore with their own unique background. A large group of artists worked on getting the feel for each tribe just right. With unique mechanics that fit in the respective tribal lore, each campaign will truly feel unique.
- Trickster: Can trick even the Chaos Gods by bartering earned favour for powerful mortal units.
- Pact with the deciever: May trick enemy defeated generic lords in to bartering their flesh. Targets turn into chaos spawn on success.
- A Jungle Corrupted: Construct Chaos Monoliths and corrupt and recruit unique Lizard beasts.
- The Hoarder: Adella is aided by the Legendary Seer Soren the Hoarder as a legendary hero.
- The Wasteland Reaver: Akkorak may breed and use chaos steeds to upgrade horseback units.
- Legendary Knight: Akkorak the Crow attracts Chaos Knights eager to challenge him on horseback.
- Legendary Huntress: May revisit completed Monster Hunts on winning battles against cultures matching with the culture of defeated monsters.
- Marsh Dwellers: Sarl is known for traversing the Salt Marshes of the Troll Country to collect timber and hunt river trolls.
- Hunters: A new unique unit type in the form of archers: The Sarl Hunters stalk the salt marshes of the Kalti Delta.
- Icefang Monolith: Unique bonuses for building and battling in regions with a frozen climate.
- Corrupted Ice: May recruit unique glacial units for obtaining victories in regions with a frozen climate.
- Vinnskor’s Revenge: Reclaim the lands of the Baersonling to unlock a unique Regiment of Renown and a Legendary Hero.
- Tzeentch’s Champion: Lords may devote themselves to Tzeentch and ascend as Lords of Tzeentch.
- Embrace of Chaos: The Varg are especially prone to mutations and chaos corruption: Fallen marauders may mutate in Chaos Spawn after battling in regions with high corruption.
- Everchariot: Embark on a journey to proof your might as the Everchariot by razing Khemri.
- Devoted to Khorne: Has access to several mechanics tied to Khorne.
- Skraevold Tribe: Has access to two legendary heroes who find their origin in the Skraevold Tribe.
- The Unifyer: Harald Whyrlas aims to subdue all Northern Tribes and crown himself as the King of Norsca through various unique missions.
- The Sea Maiden: Has access to a Legendary Hero, Verdandi Sea-Maiden as well as a unique Regiment of Renown from Fjirgard.
- Lord of the Pack: Joined by his hulking twin sons, Huern can recruit a unique generic lord type with a selection of horde buildings.
- Hunting Journeys: Venture out across the world to bring down certain foes and unlock powerful bonuses.
- Champion of Slaanesh: May sacrifice devotees to obtain powerful Gifts from Slaanesh.
- Drummer of Pleasure: Has a unique legendary Hero, Zar Uzelek with a unique drummer archetype.
- Way of Men: The Bjornling prever the ways of Men over the ways of Chaos: May invoke the gods of Kislev and has improved relations with human factions.
- Skjold’s Destiny: Has two unique legendary heroes as well as a unique fishing campaign mechanic, where fish is bartered with friendly factions.
- Unique new unit type: The Bjornling Huscarl with a unique shield wall ability.
There are plenty of amazing mods out there that alter Norsca. We aimed for maximum compatibility and had the chance to incorporate some amazing mods into TotN. For others, we tried most mods worked together seamlessly.
The following mods are built in TotN. Enabling both mods will thus cause a crash and is not needed.
- WH2: Northmen of the New World
- Savage Hunters: The Tribe of the Wolf
- Legendary Surtha Ek for WHIII Beta
Not all mods will function correctly. Mods that alter the following will likely be incompatible
- Mods that completely overhaul the game like SFO, Radious
- Mods that reskin the generic variants of all Norscan units
- Mods severely alter the factions that were edited by TotN.
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER III - Norsca
Revisions:
Old revisions of this mod are available below. Click the link to download.