Progression: Robotics

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Authors: ferny, Smxrez

Last revision: 29 Apr, 2025 at 01:30 UTC (7)

File size: 808 KB

On Steam Workshop

Description:









Disclaimer

As a fair warning, this moves the mechtech portion of the game later down the line. I personally think this is a good thing and lengthens the intrigue of a colony, but if you disagree maybe don’t get this mod.

Other tweaks
  • Made the auto-hauler slightly slower to make it an even worse option
  • Mechanoid components are now "Motorized components" to remove mechanoid ties

Best paired with

Automation Category, merging all buildings related to automation into a single category replacing "Factories".
Biotech Category Re-examined, moving things not related to the "Biotech" concept outside of it

FAQ
  • Save game compatible? | Should be basically fine. If you add it post research, then things’ll just be a little wonky in terms of progression but you should be fine in terms of like the fabric of the game itself.
Alternative balancing

Click here for a mod that has alternative balancing.

Compatibility
  • Alpha Mechs
  • Anything in my fernworld modpacks
  • Practically any mods. This is just patches.

Credits
  • Smxrez – Balancing patches, Alpha Mechs patches, Mechanoid Upgrades patches
  • Kimoju – Save the Assembler patches
  • Inglix – Alpha Mechs patches

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tags just in case: vfe mechanoids, vanilla factions expanded mechanoids