Progression: Robotics









As a fair warning, this moves the mechtech portion of the game later down the line. I personally think this is a good thing and lengthens the intrigue of a colony, but if you disagree maybe don’t get this mod.
- Made the auto-hauler slightly slower to make it an even worse option
- Mechanoid components are now "Motorized components" to remove mechanoid ties
– Automation Category, merging all buildings related to automation into a single category replacing "Factories".
– Biotech Category Re-examined, moving things not related to the "Biotech" concept outside of it
- Save game compatible? | Should be basically fine. If you add it post research, then things’ll just be a little wonky in terms of progression but you should be fine in terms of like the fabric of the game itself.
– Click here for a mod that has alternative balancing.
- Alpha Mechs
- Anything in my fernworld modpacks
- Practically any mods. This is just patches.
- Smxrez – Balancing patches, Alpha Mechs patches, Mechanoid Upgrades patches
- Kimoju – Save the Assembler patches
- Inglix – Alpha Mechs patches
[ko-fi.com]

[discord.gg]
tags just in case: vfe mechanoids, vanilla factions expanded mechanoids
Required items:
Click the title to search on this site.
Vanilla Factions Expanded - Mechanoids — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.