Reasonable Epidemics

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Author: Cariocecus

Last revision: 25 Apr at 20:05 UTC (1)

File size: 824.48 KB

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Description:

This mod makes some, in my opinion, needed changes to how the epidemics system works.

MAIN FEATURES:
– Epidemic resistance ACTUALLY DOES SOMETHING – the higher it is – the lower chance of plague spreading or outbreak in county. (Belive it or not – in base game it has NOTHING to do with spread or outbreak chances.)
– Ruler traits matter – scholarly rulers get lowered spread/ outbreak chances in their demesne (it represents, how well educated rulers would generally make better decisions to mitigate epidemics spread.)
– Minor outbreaks are local now – with max spread reduced to around 3 – 6 counties – depending on specific disease.
(No more annoying "minor" outbreaks covering half of France and killing half of your dynasty)
– Outbreaks are GENERALLY rarer, but high development and very low epidemic resistance is a dangerous mix.
– Removed increased outbreak chance graciously bestowed by Paradox for NOT owning DLC
– Normal (i.e. any other than Black death) apocalyptic outbreaks should generally by bigger and more dangerous.
(To balance out rarer outbreaks and spread reduced by various sources introduced by the mod)
– Both very high ( >90) and very low (<35) county control affects spread – additional reward for keeping high control. (these values are rather symbolic though)

MINOR CHANGES:
– "Epidemic treatments" – exceptionally high learning court physicians generally perform better than before.
– Adjusted few epidemic resistance related modifiers to be more significant.
– Epidemic resistance higher than 90 lowers chances of characters in infected county getting sick. Also added breaking points for 26 and 66 resistance. ( In base game the only values that mattered were 10, 50 and 80, so getting from 80 to 100 resistance was basically pointless.)

COMPATIBILITY:
– compatible with basically every other mod, unless it heavily modifies how epidemics work.
– from my own experience – works well with "Higher Mortality".

The mod is still being tested in my current playtrough, so, most likely, there will be changes. I’m also open for any suggestions and advices.
Feedback concerning spread chance would be especially welcome ( is it still to high or contrary?) – I didn’t want to go WAY over the top with epidemic resistance impact – it’s still middle ages after all.

NOTE CONCERNING DLC vs non-DLC outbreak chance:
Basically, owning DLC = more potential plagues, more plagues = potentially more outbreaks, so, theoretically this non-DLC increase was meant to even out how many outbreaks ppl with vs without DLC get.
It’s still a terrible solution though (in my humble opinion).
The increase is quite severe, so I assumed people who didn’t buy DLC are generally not too fond of getting spammed with same few diseases over and over again (especially when there’s not a single reliable way (there’s no way at all actually) to counter them – in base game)
It would be way better to, well, make the DLC enjoyable, even with more outbreaks overall, than to practically punish those who probably dont care about plagues at all.
So that’s why i removed the increase and (hopefully) made the outbreak logic more natural (also for people without DLC) – it’s depending much more on values like development, control, buildings etc. rather than few arbitrary values (a bit less of pure RNG, a bit more of logic)

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Revisions:

Old revisions of this mod are available below. Click the link to download.