Knox’s Perk Pack

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Author: KnoxAHHHHHHHHHH

Last revision: 25 Apr at 09:11 UTC

File size: 6.28 MB

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Description:

A collection of most my custom perks designed for my Proficiency Classes ported over without a hard requirement for shiremct’s Proficiency Pack. Currently 51 perks have been implemented, with some being variants of normal abilities and one custom focus ability.

View the Knox’s Perk Pack Document[docs.google.com] in order to see what perks are currently in the pack and to easily acquire the internal names of each perk.

Compatibility:

Certain abilities require either one or more of the mods below in order to function, they are not needed unless stated otherwise in the Perk Pack Document.

Additionally, this Perk Pack was designed to be compatible with all my Proficiency Classes.

Issues/Conflicts:

View the Known Bugs[docs.google.com]page in the Perk Pack document to see what issues currently exist.

Credits:
  • Shiremct, MrCloista, and Dies Irae – I started modding because of the Proficiency Classes each of them made, credit to them for inspiring me to make mods.
  • Everyone’s mods that mine requires – Literally couldn’t exist without them, they are talented modders.

Planned Updates:

Commander Ability Update – An update that will add all of the abilities from my Proficiency Commander Class.

SPARK Ability Update – An update that will add all of the abilities from my Proficiency SPARK Classes, each class’s perks might be added separately.

Closing Notes:

There are few perks that have been removed from this pack as they conflict with certain abilities already existing in the game. Additionally Phamacist was excluded due to all of its abilities requiring the Stim Gun, only usable by the Pharmacist class.

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