The Great Revision
-Taxation Reform
-Laws and Institutions
-AI Strategies
-Ministries and National Budget
-The Great Plan for Power
-Trade
-Production
-Laws
-Italian Unification
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Hello Everyone!!
Are you tired to be forced to develop your Economy constructing all buildings you need to complete the supply chain?
Are you tired to be unable to import/export all goods you need to (and from) you market?
Are you tired to play with an AI so unefficient?
Good! Today i want introduce you
This Mod give you an Overhaul of V3, specifically in Economy, Trade and Politics. Below you can see the list of Improvements and new Features.
This new Journal entry will give you the possibility to bolster temporary an IG. When you shall bolster a non-powerful IG, an event will trigger the JE. After that, a montly events will allow you to make the IG stronger.
You can use this JE every 10 years, and the IG will get bolstered for 5 years.
The Institutions in V3 are now Ministries, and each of them gives specific bonuses, at the cost of a part of the National revenues.
This will introduce the concept of "National Budget": The Government now will need to pay attention to which Ministry invest more resources, because now all of them have a cost.
You have several choices to do: will you invest in Pensions? National security? Economic sectors?
After the Economy, now it’s time to change the Government!
With this new feature you can now apply different types of taxes to different classes of Pops!
After around 30 days from the start, a trigger will enact the new "Taxation Department Act" that will allow you to manage in freedom your taxes through a new specific building: "Tax Department".
Many Nations start already with "Tax Department", but for the other Minor Nations you have to unlock the "Identification Documents" Technology.
Furthermore, you have now a new set of laws and Institutions that will help you to shape your Nation as you prefer!
You can introduce pensions for retired people, or you can set specific regulations in matter of work, that will push for a more Pro-Business policies or more Pro-Worker system.
Which Government will you be? A Conservative and traditional Gov. or a Progressive and Egalitarian Gov.?
Now not only Great Power will have advantage to take loans, also Minor will have a small advantage to take loans to invest in their Economies without be affraid to declare bankrupt. The changes are the following:
–LEGITTIMACY LEVEL: more your Government is stable, more the market will be confident, giving you less interest rates on loans
–POWER RANK: rebalanced Interest rates bonuses for Great, Major and Minor Powers.
-Added "GRANT LEADERSHIP" Interaction: If you have a specific IG in the government, you can grant leadership of the party to any of your Politicians/Generals. Thanks of this, you can support specific Ideologies.
–RECRUIT GENERAL: reworked system, improving the possibility that Generals will spawn based on your IG on the Government.
Two new features have been added in The Great Revision: Consumer Goods Economy and War Economy!
As you can imagine, now AI have two new strategies to direct its Internal Agenda.
–CONSUMER GOODS ECONOMY drive the AI to produce all cycle/consumer goods, trying to increase the standard of living of pops, and export large quantities of these goods to the other markets
–WAR ECONOMY instead set the focus to develop the heavy industry, to become one of main exporter of weapons in the world (or maybe to prepare for some invasion?)
Improved administrative strategies, now when you see that a country has a "plantation economy", "Industrialize" or other strategies, the AI will REALLY focus on shaping its Economy following his internal politica Agenda.
In fact now, based on the strategy adopted, the AI will focuses to construct all those buildings to export enormous quantities of goods to other markets and importing all those it needs for its production.
Improved trade, now both you and the AI can export huge quantities of goods, and this means that if you want to produce luxury clothes (for example), you don’t need to also construct the buildings that give you the goods needed to produce them, but you can import them IN FULL.
Added also the subsidy for trade centers, which is fundamental for trade and making trade routes productive
Now the companies have a great weight on the production activity, when you select a type of company (both you and the AI), you will incentivate the private investors to construct more buildings related to the company.
Also increased bonuses to give a competitive advantage to nations that export goods related to their companies.
Everything is scaled with Prestige. More you will increase your prestige, more strong bonuses you’ll receive, so FIGHT TO INCREASE YOUR PRESTIGE!
Reworked pop’s consumption of goods. Now thanks of an higher demand of goods from the pops, the markets will develop faster. Furthermore, now every Culture has a specific set of favorite goods that will consume, so pops of that specific country will spend more to buy that specific good.
"International Trade" technology will give you now ad additional company (max number of company 5 as per Vanilla, removed 1 company from "Macroeconomics" technology). Thanks of this, now also minor nations will have possibility to run a company in early game, starting the specialization.
Furthermore, trade Law have been reworked to balance the market import/export, allowing you also to gain some extra tariff taxes.
Revisions:
Old revisions of this mod are available below. Click the link to download.