Torch Your Climate – Building changes climates

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Author: Backmechuisa

Last revision: 12 Feb at 11:42 UTC (6)

File size: 1.12 MB

On Steam Workshop

Description:

Weather is now a challenge to overcome, not merely adapted to.

The "Torch Building" ignites the weather, changing the climate.


Feature

-Protection Building(torch) : change the climate of settled regions.

1) This feature is exclusive to the player.
2) Available from Settlement Tier 2.
3) Just One building could effect applies to all region in province of player faction.
4) Chart :
(updated)

Protection Building Level 1 (Requires Settlement Tier 2)
– Changes Uninhabitable Climate (Red) to Unsuitable Climate (Yellow).

Protection Building Level 2 (Requires Settlement Tier 3)
– Changes Uninhabitable Climate (Red) to Surmounted Climate (Green).

Protection Building Level 3 (Requires Settlement Tier 4)
– Changes Uninhabitable Climate (Red) to Surmounted Climate (Green).
– Construction time bonus for Settlement buildings.

Weather effects revert back to their original state if the settlement is lost or all buildings are destroyed.
If the settlement is quickly reclaimed and the Protection Building is intact, the weather effects will be preserved.


Factions

-All factions available, except already suitable for every climates.


Strategy

-Achieving the first level from (Yellow) to (Green) is relatively easy.
However, attaining Settlement Tiers 3 and 4 in Uninhabitable Climate (Red) regions proves to be quite challenging.
In that case, consider upgrading the Protection Building from regions with "Suitable Climate" or "Surmounted Climate" first.

-Even if the building is constructed in a Suitable Climate region, it provides construction time reduction and cost reduction buffs to neighboring regions.
Thus, gradually conquering surrounding regions starting from suitable climates provides significant assistance and benefits, and this bonus even overlaps!

-If the settlement is taken, the painstakingly cultivated climate effects will vanish in an instant.
Therefore, strategic consideration is crucial in deciding where to construct Torch buildings within a province.

Now, the Torch building will no longer be useless but rather essential!


Attention

-Do not remove the mod during the campaign.
-The script is recorded in the save file.


Compatibility

-Works on player-owned regions, this mod is theoretically compatible with all Warhammer 3 campaigns.
-"Realm of Chaos" also well compatible.
-Works well with both the "Old World Campaign" and "Old World Campaign Classic" mods
-Incompatible with other climate change mods.
-Incompatible with some added region in IEE mod.


Known Issues

In certain region added in IEE mod,
Climate changing does not work as mod repeat to systematically refresh Climate effects.


Control Your Climate – Control changes climates