Luftwaffe Angriff – All Units Mod
Fight the enemies of the Reich with the famed Luftwaffe land forces. From the Herman Goering Panzer Division to the Fallschirmjäger Divisions. Or fight against them with a rich resource of buildings, men & machines at your disposal as any of the other combatant nations. Mod adds unique airborne combat units that are well rounded, i.e. HMG, AT & AA units have a anti-tank & anti-inf hand-held-weapons equipped, 6 man crew members added.
The Angriff Series lands in COH3. With over 136,427 users of the COH2 mods, I felt it my duty to port this. It is basically an ‘all units mod’ with some structural specifics & bonuses for ALL nations.
Main Features:Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
Almost all vehicles can all be hulled-down.
All factions have their heaviest tanks also available unlimited.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Emplacements/MG pits for all.)
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Capture points become Repair pits & Field HQs; to heal, replenish, retreat & repair up near the front. Bunkers and HQ’s are modified for some factions to do the same. They also have their unique build queues to help you with AI battles.
Medium & Heavy vehicle factories have 5-7 minute build time to allow the game to develop. You should have phases of an early Infantry & half-track, that develops as medium tanks arrive, then finally the heavies hit the field. Field call-ins still can come, so you do get some surprises when your armoured cars suddenly get rolled by a Sherman.The mod is designed with Human vs AI in mind, so you should have some very intense battles against 1-2 EXPERT AI.
This mod increases both viewing and firing ranges of most units via unit upgrades. It also give access to the complete list of units for all factions; in addition, changes are made to the population limits of all nations to reflect the actual people numbers involved. Engineer units also have access to expansive defence structure build trees. Including special repair points for the that can be built on strategic points and emplacements for all. All vehicles can be hulled down.
All factions have had a major rework.
Camera Angles are mod’ed.
Nox’s Realism Game Tuner Mod has been tuned by us both to work well with this mod. It is not required, but the mod plays well with it.
Recommended AI Settings for RGT Mod:
AI Custom Economy = OFF
AI Difficulty = Advanced AI Expert
AI Personality = Aggressive
If playing Axis vs Allies Set Axis on HARD in the COH3 game set up menu, Allies to Expert.
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff
The difference between COH3 SS Angriff & Luftwaffe Angriff is mainly in the unique units that can be built from the unique barracks building, LW Angriff has strong Airborne Units that can be deployed & production buildings take longer to build. Both mods have all the units for all the factions, plus optics & hull-down & full defence constructions queues.
Required DLC:
These DLC should be installed in order to use this item.
Company of Heroes 3: Hammer & Shield Expansion Pack
Company of Heroes 3: Stealth & Stronghold
Company of Heroes 3: Fire & Steel
Company of Heroes 3: Endure & Defy
Revisions:
Old revisions of this mod are available below. Click the link to download.
