Stukovs 9-Tier Weapon Overhaul

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Authors: Stukov81-T.TV, grammarsalad

Last revision: 29 Apr at 20:30 UTC (9)

File size: 951.46 KB

On Steam Workshop

Description:
What is this

This is my crazy vision of a weapon overhaul. Crazy? Yes even for me. All tiers should be somewhat relevant till the endgame and you should be more than willing to mix different tiers in your squads. Because of this, this notmod is Single-Build only. Many weapons are in theory added in this overhaul but unobtainable. I use them mainly as items for Tesla Loot Mod. Other weapons are only available from loot crates of ABBA or POIs if you run Let there be POIs mod, so i suggest you use at least one of those.

The Tiers

Conventional – base
Laser – Conventional Damage, Aim Bonus, Unlimited Ammo
Magnetic – more upgrade slots
Coil – no innate reloads, good damage, chance to stun for 1 action, pierce
Beam – earlier possible, lower damage, crits can blind
Plasma – good damage, burning, shred, less aim, more crit
Improved Laser – pierce, unlimited ammo, damage like magnetic. Optional Side Grade
Improved Plasma – great damage, more shred, more burning, less aim, more crit. Optional Side Grade
Sonic – good damage, high rupture, not buildable

Story Progress needed

This is the new change … progress through the tiers now forces you to do story Missions.

  • Laser Weapons only need Skulljack project, which has been made faster
  • Magnetic Weapons need a completed Blacksite
  • Coil Guns need completed Forge
  • Beam Weapons need completed Stargate

Optional Supported Mods … completly optional

Some that are incorporated and I highly advice:

  • A Better Barracks Arsenal for LWOTC (with Mercenary Plasma and EU Plasma Weapons for cosmetic changes)
  • [WoTC] Pathfindersor Hunter Rifles
  • Long War SMG Pack – WotC (unofficial)
  • Nightsister Faction Weapons [WOTC]
  • [WOTC] Iridar’s ADVENT Arsenal – Ghost Templates
  • [WOTC] Destiny Arsenal Ghost Templates (v1.03)
  • [WOTC] LW2 Secondary Weapons
  • [WOTC] Weapon and Item Overhaul
  • WotC Combat Knives
Mods granting Items but unobtainable as of now
  • Mass Effect Weapon Pack and a few standalone mods
  • [WotC] Call of Duty: MODERN WARFARE (2019) :: Melee Weapon Pack
  • [WotC] MGSV: TPP :: Riot Shields Weapon Pack
  • [Wotc] Halo Weapons Medley
  • Adeptus Mechanicus [WOTC]

More Thoughts

The Mod is still in a very early status, so any balance suggestions, bug feedback or similar is very much appreciated.

Infiltration Settings for CI still not nearly complete. If you want to contribute there i would be very glad.

About Stukov81-T.TV

Stukov81 is a streamer who has created some crazy things. Xymanek himself called me the Acolyte of Masochism.

Compatibility

Should be compatible with pretty much everything. If you realize incompatibilities please mention it. Some things will be overwritten by this mod, or another mod. I originally wanted it to make fully compatible with [WOTC] Mass Effect Weapon Overhaul by XPand … but his decisions in some areas would just throw of balance completly so i took over a lot of his ideas instead. Highly recommend to use [WOTC] XpanD’s Abilities And Assets. I only play CI so probably only really working with CI. At the very least this is a single-build items mod.

Many thanks to the authors of Strategy Overhaul Bridge: ADVENT Pathfinders, Strategy Overhaul Bridge: ADVENT Warlock, Strategy Overhaul Bridge: Ballistic Shields, Strategy Overhaul Bridge: Biotic Class Redux, Strategy Overhaul Bridge: Combat Knives and Strategy Overhaul Bridge: Long War SMG Pack. I incorporated their changes in this notmod for now (changes in the future likely) so you don’t need to run those bridges together,

You should not use Battle Rifles and Strike Rifles for LWOTC together with this.

Thanks
  • FearTheBunnies for open ears and good ideas during development
  • Iridar … Iridar and Iridar. His Mods make everything possible, his 5-tier setup is the bone on which this notmod got created.