Personal Doors

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Author: biowreck

Last revision: 31 May, 2024 at 06:05 UTC (1)

File size: 841.7 KB

On Steam Workshop

Description:
This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.

  • Assigned doors will prevent any unassigned pawns from using them. This includes non-colonist pawns, animals and mechs.
  • Unassigned doors will behave normally.
  • Optional: In the mod options, you can choose to allow colony animals and/or mechanoids to go through assigned doors. Both options are off by default. (You will need to restart your game for the changes to apply!)

I’ve done a lot of testing on vanilla and using various mods with negligible impact. Most of it was done in 1.5, but nothing came up in 1.4, either.

Obviously, the more pawns and doors you have, the bigger the impact will be. Regardless, it has yet to cause any big impact, with tests of over 50 pawns and doors on my end. This also applies to the mod options.

There is a soft incompatibility with Dubs Mint Menus. The door assignment window will close upon assigning a pawn if you have the "Mint Assign Menu" option turned on, but it is nothing more than a small annoyance.

No other incompatibilities were found at the moment. The few pathfinding-related mods I’ve tried seem to work well.

It should already support a decent amount of modded doors/gates. If you find any exceptions you’d like to have implemented, let me know!

*It is highly unlikely I will add compatibility for any pathfinding mods that don’t work or break, as I simply lack the knowledge to support those on my end. Don’t hesitate to report any issues you encounter with them, though!

  • Is it safe to add/remove mid-game?
    Completely safe to add and probably safe to remove. Make sure you make a backup and unassign all doors before removing, just in case.
  • Will you add/modify X feature?
    At the moment, I no longer plan on changing anything besides adding support for existing mods or fixing errors/weird behaviours. Maybe in the future!
  • Does the mod support translations?
    Yes! Please post any translation-related comments in the "Language contributions" discussion.
  • Load order?
    Shouldn’t matter.

– Huge thanks to Bradson; without his input, there’s a good chance this mod wouldn’t be published!

– Also a big thanks to Madman666 for testing the performance[imgur.com] on his end!

– Code inspired by AssignedWorkbenches.

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Revisions:

Old revisions of this mod are available below. Click the link to download.