Vampire Coast: Pirate Life

If you liked this item, please rate it up on Steam Workshop page.

Author: 999999999999

Last revision: 21 Dec, 2025 at 15:57 UTC (13)

File size: 2.14 GB

On Steam Workshop

Description:
Asset Credit:

1. "Ship X Sail Opaque" (skfb.ly/pvpXZ) by gogiart is licensed under Creative Commons Attribution (creativecommons.org/licenses/by/4.0/).
– Not yet used.
2. "Ribauldequin (Da Vinci)" (https://skfb.ly/M9ET) by Taylor is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
3. "Pirate Ship phase-2 Free 3D model" (www.cgtrader.com/free-3d-models/vehicle/other/pir-c881e7eb-29f1-41e6-8ac8-58afadb55e96) by arvistnt is licensed under Royalty Free No Ai License – Used! the unit called "Lake of fire"
4. "15th-16th century mortar (rusty version)" (https://skfb.ly/osCoI) by Nortenko Dmytro is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
5."The Sword of Blackbeard (Free model)" (https://skfb.ly/oYn66) by WixZ is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
6."Pirate hat" (https://skfb.ly/oDoDr) by ReversedG is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). – modified


TLDR

An overhaul and an expansion for the Vampire Coast, 2 years of work (mostly adding stuff and removing it because i change my mind a lot), description is new
NOT MADE FOR MP
For now, avoid Cylostra and Noctilus
Custom game roster has many units that are wip and are not pushed into the campaign, dont worry about them


Shipping


This mod adds ships using vanilla models and custom animations converted from campaign skeletons. They’re lore-friendly, not tweaked for looks. Ships rely on autonomous riders—separate from the main unit—each with unique range, projectile, animation, model, and firing arc. Firing arcs are narrow and realistic: vanilla Cannonade at ~60°, ship cannons at ~30°. Most ships carry multiple riders with varied projectiles and damage, though only cannon stats show (game limitation). These tight arcs demand direct enemy facing, unlike forgiving vanilla units—a perfect showcase for rider mechanics.
I try to make each side of the ship deal damage that would amount to 75% of the unit’s value, so.. its not for everyone

Heavy Scripting


Anything that I couldve done with scripts, I did with scripts
including UI ♥♥♥♥
The downside is that scripts can break, especially when a whack job like me created them. I’ve tested where I can, but feedback is still needed. If one script breaks, all scripts break. Even CA’s own scripts break more often than you know, though you might not notice.
To check if a script is broken, enable the context viewer under Menu > Options > Modding. If there’s a red cross next to the campaign, a script has failed. This can happen with vanilla as well. Run the "Script Debug Activator" (available HERE), it wont slow your game, all it does is prints the log of the scripts. If you see the red cross, it means a script broke and you can give me the log so i can find out what function broke and how can i fix it.

credits

FAQ AND DECISIONS! READ BEFORE ASKING QUESTIONS
if you want to report a bug make sure it comes from this mod. turn off all other mods and check if it happens