Ski Resort Complexity
Adds dynamic tourism based on adjacencies to ski resorts.
Ski Resorts look great, but are underwhelming from a gameplay perspective. They have no adjacency relationships and their Tourism output is static because mountains always have their Appeal set to 4.
This mod aims to change that. Now you have to think a bit more about where to place your Ski Resorts. They no longer receive any Tourism automatically or based on Appeal. Instead, Ski Resorts receive Gold and Tourism from a variety of adjacent terrain, features, and improvements (with a special for Canada).
Their placement is also more limited. No more skiing in mild coastal climates or hot desert! You can still build a Ski Resort in polar snow to entertain the local population, but do not expect to attract any tourists in such freezing temperatures.
While this means that you now have to put some work into attracting tourists by creating a nice panorama (mountains, forest) as well as local infrastructure (e.g. Entertainment Complex), a fully-developed Ski Resort can be up to 50% stronger than the fixed tourism before, on top of gaining gold yields.
This mod requires Gathering Storm, of course.
Ski Resorts can no longer be placed on desert mountains. Ski Resorts cannot be built on a mountain adjacent to more than one water tile.
Ski Resorts receive +1 Gold adjaceny bonus from:
- Grass/Plains/Tundra/Snow Mountains
- Forests
- Entertainment Complexes and Water Parks (and all uniques of those districts)
- Seaside Resorts
- Hockey Rinks
Tourism equals gold yield.
+1 Culture to Ski Resorts with Amundsen-Scott Research Station.
+1 Gold to Seaside Resorts for adjacent Ski Resort.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilization VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.