GeneticRim Alpha Animals Patch

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Author: Sarg Bjornson

Last revision: 4 May, 2021 at 11:57 UTC (9)

File size: 1.89 MB

On Steam Workshop

Description:

[www.patreon.com]

UPDATED 11/08/20

Extract DNA from animals and hybridize them to create new, exotic species!

Features

– Adds nine hybrids between vanilla creatures and animals from the Alpha Animals mod!
– Adds a new building, the Alpha genepod, to mix genes from alpha animals and create your hybrids.

Wiki:

There is a cool wiki here![rimworld-bestiary.fandom.com]

Load Order

– As with all patch mods, be sure to call it after Alpha Animals mod and GeneticRim mod, or else you’ll get some errors.

[imgur.com]
Art by Snerpadash: https://www.sambkart.com/

Compatibility

Compatible with A Dog Said
Should be savegame compatible and not break anything. Should!

Translations

Chinese by 22点下

Credit

Credit goes to A_friend for his work on Alpha Animals graphics.
Also, thanks to Sarg Bjornson for Alpha Animals. No, thank you, you are the best. Aww, man, you too. I love you.

Changelog

v1.2: Updated for RimWorld 1.2 (11/08/20)
v1.1: Updated for RimWorld 1.1 (22/02/20)
v1.04: Added animal control abilities to the Animus Hare. Added nocturnal animal code to the Nighthrumbo (17/09/19)
v1.03: Added the seven new animals to genetic extraction table. Changed all hybrids to use GeneticAnimal instead of ExoticAnimal so they don’t appear on modded merchants (23/08/19)
v1.02: Added the nine new animals to genetic extraction table. Small bugfixes (16/04/19)
v1.0: Release (16/02/19)