Titan

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Author: Murk

Last revision: 30 Aug at 14:58 UTC (1)

File size: 4.52 MB

On Steam Workshop

Description:

This is an attempt at Titan with conditions as close to the real thing as the game engine will allow.

Atmosphere:

– 95% Nitrogen,
– 5% Volatiles

At the (very low) ambient temperatures volatiles will tend to freeze out into liquid fog, meaning these percentages will vary over the day/night cycle, and the vapour effects seem to generate increased buoyancy when near the ground (nothing I can do about this!).

Ideally the ambient temperature would be a few degrees lower but this results in volatiles freezing out during the night. Whilst this looks awesome, it also spawns tens of thousands of ice objects which crashes the game after the first frame is rendered and they start to fall. I suspect if it worked they would also hurt, a lot. As a result I’ve had to bump the temperatures up a few degrees to prevent it from happening. Don’t worry though, it’s still plenty cold enough!

Ores:

The frozen hydrocarbon surface has reserves of usable ices and hydrocarbons (coal) but only scant ores, deposited by metorites but dig below the surface and you’ll undercover a frozen sea of water ice and beneath that a rocky core rich in minerals.

Gravity:

Gravity on Titan is 1.352m/s/s which is only about 14% of Earth (or about 84% of the Moon’s gravity). Combined with the thick atmosphere things will feel very light on the surface
(note however that once inside a room the game engine magically gives you normal gravity – also nothing I can do about that)

Starting Conditions:

Modified starting conditions to swap out solar for wind power (trust me you’re not going to see much sunshine on this map!) and to provide a deep miner which you can use to extract metals from the core

Watch:

Watch on Youtube at https://www.youtube.com/watch?v=IOvOcLjMvyw

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.