Free Market Construction

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Author: TOGfan

Last revision: 9 Jul, 2025 at 10:50 UTC (8)

File size: 3.08 MB

On Steam Workshop

Description:
Introduction

Have you ever wanted to just sit back, relax, and let the invisible hand manage your construction for you? Or, on contrary, wanted to pause the construction in your centrally managed economy without collapsing half of your industries? If so, this mod is for you!

Free Market Construction is a mod that completely changes how construction works in Victoria 3. This mod makes construction services a good that can be traded on the market, and can be bought by either private investors or the government. This of course influences its market price, which then influences the amount bought by investors. Construction sectors now can be built by private investors if they are expected to return a profit, so usually when its price is high. This means the free market dynamically adjusts its construction output to its needs without any player intervention, making laissez-faire runs more enjoyable and realistic.

Features
  • Added Construction Services as a market good
  • Construction Sector acts as any factory, producing Construction Services
  • You can set exactly how many services you want to buy
  • Private investors independently choose the amount of services bought based on pool size and services price
  • Private investors can build their own construction sectors
  • Construction services are consumed in the states where buildings are built (meaning market access of these states influences construction price for the state
  • Construction services can be traded as any other good, simulating construction crews being sent abroad, and giving the system more flexibility

Usage

In government construction queue specify the amount of construction services bought by the government using + and – buttons. Every 10 construction services creates 1 construction point for your buildings, unless there are shortages in your market. The private investors will buy construction services independently from the government, with the amount based on the price of construction services. In order to to maximize private investments make sure to keep construction prices low.

The AI is programmed to buy the amount of construction that leaves its balance at 0.

This mod hasn’t been tested too much yet, so expect bugs and balance issues.

Known issues

1. The amount of construction available at the beginning of the game is too low
2. The actual amount bought might not exactly match the amount set by the player
3. Construction Services are consumed at the location of every building in the Construction Queue, regardless whether it’s currently under construction or not (engine limitation)
4. With foreign investment, the construction will not be consumed where the building is being built, rather, the consumption will be split among all buildings in the domestic construction queue, or if it’s empty – the capital.

New in version 1.8

-Updated the mod to game version 1.9
-Added missing icons and localization
-Reduced minting to 5000£
-Fixed unexpected behaviour with exploitation economy

New in version 1.9

-Finally figured out how to make shift-click and control-click work, credit to Dingbat32

Credits:

TOGfan – making the mod
Anbeeld – inspiration for an event loop system from his Stockpile Economy which was necessary to make this mod work
SCP239 – early (unreleased) versions of this mod were based on his Private Construction Industry mod