EscapeFromKentucky2(No need to overwrite files)

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Authors: 菜喵球BIBI, AlexelA, 布偶旧猫, SportXAI, 鹿观高手

Last revision: 15 Jul, 2024 at 05:29 UTC (1)

File size: 2.06 GB

On Steam Workshop

Description:

Sorry for the poor English,Please have a friendly discussion in the comments section

"Escape from Kentucky 2 " (EFK2) is a composite MOD primarily focused on firearms:

1. It includes the collection of firearms, totaling 80 types of firearms.
2. Firearms are highly modified, with a total of 100 types of functional accessories.
3. Most firearms, gun parts, and ammunition are obtained by opening blind boxes.
4. melee weapon forging, 10 melee weapons made in different ways.
5. Highly visualized UI modification (holding a weapon and pressing the T key).
6. MOD will undergo long-term updates, as well as a large number of new weapons and accessories being produced.
7. A large number of investors have supported this MOD, and we would like to express our sincere gratitude.

The difference between "Escape from Kentucky 2" and the "Escape from Kentucky 1":

1. There is no need to overwrite any files or reinstall the game. But it is not compatible with archives that have been installed before.
2. Redo a large number of icons.
3. In the later stage, the core shifted from collecting rare boxes to airdropping.

Installation and gameplay instructions for "Escape from Kentucky 2":

1. It is necessary to set the bottom, which will reduce many unnecessary conflicts.
2. If there is a certain conflict with other firearms MODs in the creative workshop, consider installing them as appropriate.
3. If installing advanced trajectory, it is recommended to adjust the damage multiplier to 0.3.
4. Support online.
5. The model for modifying the UI can be moved up and down by left clicking, or the perspective can be changed by ALT+left mouse button
6. Due to the large amount of work, the positions of many accessories may not be adjusted and coordinated. I will make every effort to repair them as soon as possible.
7. Use original ammunition as much as possible for MOD ammunition to reduce the burden on players.
8. Support firearms customization

Q & A

Q: Are there any incompatible mods for Escape from Kentucky 2 (EFK2)?
A: Currently, the incompatible mods are:
1) Gun system conflict:
Arsenal(26) GunFighter,
Arsenal(26) GunFighter [MAIN MOD 2.0],
Brita’s Weapon Pack,
Bow and Arrow,
Resident Evil Item development for 41,
VANILLA FIREARMS EXPANSION (B41),
2) Gun part system conflct:
[Blue Archive Weapon]BA枪械,
Inspect Weapon,
3) Weapon condition display system conflict:
Conditional-Speech,
Mx’s Quality Of Life Pack,
4) Flashlight system conflict:
Monmouth County,
Please avoid using mods with the mentioned functions above.

Q: Where can I find those blind box?
A: You’ll find them at military bases, gun shops, police stations, and even school desks.

Q: How many languages does this mod include?
A: EFK2 includes Simplified Chinese and English.

Q: Does EFK2 support multiplayer?
A: Yes.

Q: Will the mod cover the vanilla firearms?
A: Yes, EFK2 will replace all vanilla firearms and gun parts, so it is necessary to make a backup when installing this mod in the old save to prevent accidents.

Q: Why do the bugs I reported still exist after the update?
A: There are two measures:
1)Please subscribe the mod again, because some modifications are special.
2)Please make sure all other versions of EFK are unsubscribed, simply not activating will still cause conflicts.

Updated on July 15th:
1. Fix "Still Silencing After Removing the Muffler"
2. Fix "Online Airdrop Zombies Brushing Under the Feet"
3. Fix ‘6-10 Shortcut Keys Invalid’
4. Real time installation of the "Escaping Gun Catalog"
5. Repair a large number of misplaced firearm accessories
6. Airdrop music can be sandboxed, with a default of 50%
7. Strengthen the strength of airdropped zombies

Workshop ID: 3260457505
Mod ID: EscapeFromKentucky2

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