Hephas Occupations and Traits
Version 1.5 "Compatibility & Weight Traits" is now live!
More Info in the Change Notes
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While playing with various occupation mods, I noticed they were often overpowered and the traits mods lacked essential combat skills for proper weapon skill boosts and overall detailed customization.
That’s why I decided to create my own occupations and traits mod centered around the theme of "years after the apocalypse" with a focus on balance, immersion and full customization.
Each occupation is designed to excel in a specific skill set, and there are traits that cover (almost) every skill available. Additionally, each occupation and some of the traits come with unique items! I aimed for a balanced experience and kept the costs close to vanilla, while making highly meta builds more expensive for obvious reasons.
Hope you enjoy it!
- 17 new occupations
- Each comes with unique items & traits for balancing!
- Each with their own realistic foraging bonuses!
- Names, costs, and features can be seen here: Hephas Occupations[docs.google.com]
- 80+ custom traits
- Traits that cover (almost) all skill categories
- Some come with unique items too!
- Names, costs, and features can be seen here: Hephas Traits[docs.google.com]
- Two different mod versions: the main version removes vanilla occupations and "_WithVanillaProfessions" version just complements vanilla ones with new ones.
- Fully custom icons & mechanics
- A few hidden easter eggs and references
- High synergy with the skill limiter mod
- The maximum bonus in any one skill is locked at +3 (+125% exp boost)
Beware to load my mod at the very bottom of your mod list!
- Scavenging Skill (Fixed) & Scavenging Skill
- Is compatible
- Shunned One will have +1 Scavenging in exchange for 2 Points when the mod is activated
- Driving Skill
- Is compatible
- The Only Cure – Rebuilt
- Is compatible
- Become Desensitized
- Is compatible
- Might get obsolete as I plan to implement a native feature that would enable players to lose and gain traits from my mod
- Simple Overhaul: Traits and Occupations (SOTO)
- Runs with my mod, traits & occupation are unbalanced but playable
- Some trait descriptions are doubled, there is currently no fix to it.
- My own weight perk + Bleeder are disabled if SOTO is active
- More Traits
- Runs with my mod, traits are unbalanced but playable
- Some trait descriptions are doubled, there is currently no fix to it.
- My own weight perk + Bleeder are disabled if More Traits is active
It does!
It works but beware of the main version, it will remove all vanilla occupations. If you want to use the mod midgame without losing your current occupations, use "_WithVanillaProfessions" version.
If you still see the vanilla occupations, it means the mod didn’t overwrite them or there is a mod conflict. Double-check if this mod is loaded at the end.
This is my first mod, so please have some mercy. Expect some tweaks and minor changes. I plan to support this mod into B42 and add some balanced content like more traits, more unique items for looting and foraging etc. later on.
PLEASE report bugs through the corresponding discussion thread.
Special thanks to Nox for the code snippets and those gorgeous occupation icons.
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Workshop ID: 3256482412
Mod ID: HephasOccupationsAndTraits
Mod ID: HephasOccupationsAndTraits_WithVanillaProfessions