[GS-2023]StarCraft II – Protoss Purifier Civilization
[GS-2023]StarCraft II – Protoss Purifier Civilization
Purifier Civ based on Protoss Purifier Camp from StarCraft II the Bilzzard Entertainment product.
2021 Early Summer Update, feature alternations, new UB for Probius, and 1 new leader Warbringer.
2023 Update, balance value seetings for gameplay.
3 leaders, Probius, Talandar, Warbringer, are available now.
Civilization Ability – Cyber Amalgamation
Idustrial-Zone and Campus grant +1 Amenity, and gain an extra minor Production / Science adjacency bonus from each adjacent district.
For each tier, buildings in the Industrial / Campus district in your city grant ALL arrival Trade routes in owner city cumulative Production / Science, while this city receives extra Gold income from international-arrival Trade routes in turn.
Civilization Unique Building – Robotics Facility
Unique building replaces armory, grants +10% production towards ALL unit trained in this city and permanent +1 Movement.
However, provides NO experience bonus for military unit.
+2 citizen slot, +1 GreatEngineer point and +1 GreatScientist point.
Leader Probius
Leader Ability – Managexpert
Builder and Settler receive +10% Training Production and gain extra +1 Movement and +1 Sight at the begin of game, and another +1 Movement and +1 Sight from tech Machinery, Steampower, and Combustion, respectively.
Your improvements with resource yield extra +1 Production and +1 Gold.Unique Building – Assimilator
Yields more Production and extra Gold equal to production of owner industrial zone.
When powered, each plot holds resource with improvement in owner city yields extra +2 Production and +2 Gold, and Production demand on Strategy Resource for units trained in this city reduced by 50%.Unique Building – Pylon
City center special building, unique to Probius.
Provide owner city an extra minor adjacency bonus for its special districts, and +2 Power after electricity is unlocked.
Leader – Talandar
Leader Ability – Tactical Cyberweb
Your military individual grants +1 Combat Strength and +10% experiance accumulation to ALL your other military units within 2 plots-range when its OUT-OF your territory, and additionally +1 Combat Strength and +10% experiance accumulation to ALL your other military units in your territory when its IN your territory.
Complete research on MILITARY_SCIENCE, ROBOTICS, ADVANCED_AI will increase effect range by 1 plot respectively.Unique Building – Purifier Conclave
Special building replaces military academy. +2 Amenities for your cities within 6 tiles.
Provides 2 palace greatwork slots, +2 general and +2 admiral points each turn, +25% Production and +25% experience for all military unit trained in this city.
+4 Production and +4 Science from each Relic, Music, Writing Great Work in owner city.
Keeps owner city always loyal, enemy spies operate at 4 levels below normal in owner city.Unique Unit – Immortal
Information Era siege unit unique to TALANDAR, replaces ROCKET ARTILLERY.
Serving as ultimate heavy fire bastion, is definitely the ultimate nightmare of enemy defenses.
Could launch WMD.
Leader – Warbringer
Leader Ability – Forge Of War
For each district and wonder in the training city, Military and Religious units receive +1 Strength and +2 Strength respectively.
Encampment, Aerodrome, and Spaceport gain extra district yield of +1 Science and +1 Production from each adjacent district.Unique Building – Robotics Bay
Campus specialty building replaces RESEARCH_LAB, yields extra production equals to district Science adjacency bonus.
Grants military units trained in owner city extra +4 Combat Strength and 1 free promotion choice when powered.
Grants +100% Production to GIANT DEATH ROBOT and WMD in owner city, and another +100% if city is powered.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.