Celia
Celia, the powerful mermaid from Rave Master, joins Rivals of Aether as a playable fighter. She doesn’t just bring a unique moveset – she ditches some core mechanics in favor of a unique playstyle that sits in between Rivals of Aether and Rave Master: Special Attack Force.
Celia cannot perform strong attacks and she only has three aerials. However, she makes up for this with exclusive moves triggered with the parry button.
-Parry+Special – Vs. Dash – Dashes forward. If she hits, a special button-pressing minigame will begin. Winning this minigame will grant Celia a power-up block. Note: If you are playing on a controller, both the left and right sticks can be used to input commands. Also, if you land it on an AI opponent, the difficulty of the minigame will change based on the opponent’s AI level.
-Parry+Down – EX Action – Celia will flood the level, allowing her to swim freely. She will not receive knockback while swimming. This moves costs one power-up block to perform.
-Parry+Up – Defense Up – Celia will perform shield wave, which will reduce her knockback and stop her tension gauge from going down. This moves costs one power-up block to perform.
-Attack+Special – Blue Rapture – When Celia’s tension gauge is flashing, she can unleash a powerful laser that is almost guaranteed to KO anyone that gets hit by it.
If you’re struggling to perform the first three, try pressing the second input during a parry.
In practice mode, you can instantly fill up your tension gauge and power-up slots by pressing special during a taunt.
All of the alternate colors after the first four are references to different fictional mermaids. If you wanna know exactly who, check out colors.gml. Feel free to borrow code from Celia or use her as the basis for your own characters (Just keep the credits below in mind, because I didn’t make all of Celia’s code myself.)
Most sprites ripped by Mr. C. Intro code by Nackles42. Credit to Ploaj for the Nathia sprite sheet and Ragey for Aqualia (for two of Celia’s alts). The code for css_draw is built off of Muno’s CSS+ template.
When an opponent is hit by Vs. Dash, they will use the first frame of their parry animation. However, if you would like your character to react differently, you can set four variables:
celiavsdash_customsprite will determine the sprite used. Defaults to parry if not set.
celiavsdash_customspeed will determine the animation speed. Defaults to 0.
celiavsdash_customframe will determine the starting frame for the animation. Defaults to 0.
ravevsdash_customxpos will determine how far the fighter appears when hit by Vs. Dash. Defaults to 80.
Compatibility List:
Munophone Touch
Break The Targets course
Trummel & Alto Codec (Old version only)
Kirby ability
Hikaru Title
Miiverse Post
Dracula Intro
Soulbound Conflict text
Mt. Dedede title
TCO drawing
Steve Death Quote
Agent N Codec
Abyss Runes
Talking Flower
Revisions:
Old revisions of this mod are available below. Click the link to download.