Adventure mode – Magic Classes

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Author: Deon ☣

Last revision: 23 Jun, 2024 at 12:56 UTC (1)

File size: 3.71 MB

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Description:

Warning: This mod is developed to work with BETA version of Dwarf Fortress that lets you play adventure mode, but it should be fully compatible with main release once they finish the beta.

This mod introduces magic human creatures you can pick on the race selection screen in adventure mode. You will have to play as an outsider.
The following "classes" are currently introduced.

HUMAN ARCHMAGE
This is an overpowered class for people who want to use all spells at once.
This class is webimmune, considered undead (animated creatures ignore them) and fireimmune.

HUMAN DRUID
This is a nature/healing oriented class.
The following spells exist:

Spell
Effect
Conjure Food
Creates 5 apples. Long cooldown.
Dust Cloud
Raises a dust cloud that pushes creatures around. Can cause lethal falls. Short cooldown.
Entangle
Shoots web-like vines that entangle creatures. Acts like webs. Short cooldown.
Restoration
Closes wounds/stops bleeding/reduces pain and swelling. Short cooldown.
Greater restorataion
Does the same, plus heals nerves and regrows bodyparts. Long cooldown.
Bear form
Temporarily transforms into a bear. The bear is bipedal and can carry items in hands (like backpack that you dropped). Short cooldown.
Eagle form
Temporarily transforms into a large flying eagle. The eagle can carry items in claws. Do not fall to death when transforming back! Short cooldown.
Conjure apparel
Creates robes, hood and shoes. Long cooldown.

HUMAN NECROMANCER
This is a death oriented class.
Considered undead, so animated creatures ignore this cass.
The following spells exist:

Spell
Effect
Bone spears
Summons and throws three bone spears. Short cooldown.
Raise dead
Raises a corpse as an undead companion. The corpse must have an upper body. Medium cooldown.
Shadow cloak
Summons a puff of smoke and becomes hidden in plain sight. Medium cooldown.
Word of death
A single-target spell that makes creature rot and lose control of all bodyparts. Long cooldown.
Conjure apparel
Creates robes, hood and shoes. Long cooldown.

HUMAN PYROMANCER
This is a fire oriented class.
Immune to fire.
The following spells exist:

Spell
Effect
Fireballs
Throw three fireballs. Fireballs target only hostile creatures. Short cooldown.
Jet of fire
Spray fire in a cone in front of you. Burns any creature. Short cooldown.
Throw magma
Throws three globs of magma that burn and can start fires. Short cooldown.
Obsidian shards
Throws three sharp obsidian shards. Short cooldown.
Cauterize
Stops bleeding and closes wounds. Short cooldown.
Conjure apparel
Creates robes, hood and shoes. Long cooldown.

HUMAN AQUAMANCER (NEW)
This is a water oriented class.
Amphibious.
The following spells exist:

Spell
Effect
Ice spears
Throw three sharp ice spears.
Frost webs
Spray entangling webs made of ice.
Invisibility
Create a cloud of steam and hide in plain sight.
Conjure apparel
Creates robes, hood and shoes. Long cooldown.

If you like the mod, you will make me happy if you rate it and share it with your friends. And remember, Losing is Fun!

NB! Summoning spells do not currently work in Adventure mode (beta). Once it’s implemented, I will release additional classes focused on summons and effects with them.
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Revisions:

Old revisions of this mod are available below. Click the link to download.