Enhanced Husks
The Improved Husks mod aims to improve and expand the influence of the mysterious "husk parasite" in the world of Barotrauma in many ways.
Like more creatures, texture changes, more stuff, funny missions
Enhanced husks aims to take what Improved husks did, but take it in a different direction, using many of the Improved husks mods out there like the missions mod, and several other mods that are associated with the Church of the Husk.
However this mod is still in a BETA state, it has not been finished and other things have yet to be properly changed.
For the mods that have been used, you can find the names of the creators included in their code.
As for why I opted for this method is because my memory is crap and I don’t trust myself.
And just in-case I missed a file, make sure you have downloaded Improved husks, or if you already have it downloaded and you want to try this, swap out Improved Husks with this mod [basically like swapping a light bulb].
TLDR: DOWNLOAD IMPROVED HUSKS, BUT DON’T USE IT ALONGSIDE ENHANCED HUSKS AS CONFLICTIONS IN THE MODS WILL ARISE.
Do please remember that this is the BETA version of the mod, so y’know it still has these core features thoroughly intact.
-Almost every single biological creature in the game can now be turned into a husk. This means that you can run into various husked monsters while playing, as well as witness the transformation of any of them if infected. (I have gone in and changed almost off of the textures, they all have at least 1 or two changes or have been completely redone.)
-Some husked monsters can further transform into mutants, new custom deadly monsters that can be encountered while playing, as well as manually created, voluntarily and involuntarily.
-New items are now accessible through crafting in the fabricator, allowing you to enter symbiosis with the husk infection, temporarily gain impossible levels of regeneration and even boost the growth of various creatures for your own benefit.
This mod overrides the following vanilla content:
– Huskinfection, disguisedashusk, and husktransformimmunity originally found in "ContentAfflictions.xml"
– Husk Stinger Weapon originally found in "ContentItemsCreatureLootcreatureloot.xml"
– Calyxanide (Husk Infection Antidote) originally originally found in "ContentItemsMedicalmedical.xml"
– Human Husk character originally found in "ContentCharactersHumanhuskHumanhusk.xml"
– Husk character originally found in "ContentCharactersHuskHusk.xml"
– Crawler Husk character originally found in "ContentCharactersCrawlerhuskCrawlerhusk.xml"
– Most of the Cultist clothes found in "ContentItemsJobgearCultistcultist_gear.xml"
The more things a mod overrides, the harder it is for it to be compatible with other mods in general.
So uh, watch out!
New Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=3273042726
Old Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2545104010
Spawnlist (names of all the monsters, items and afflictions added in this mod): https://pastebin.com/3kdv2EFu
Oh right, forgot that adding people to the contributors also adds it to their mod list, so for the record I’m Ok (BBB) and if you have any issues occurring with the mod, I’m the guy you need to talk to.
(still uses the improved husks localisation files)
This mod has been translated to the following languages:
Russian – Courtesy of Enigma
Simplified Chinese and Japanese – Courtesy of Pikanic
Polish – Courtesy of Matiz753
Brazilian Portuguese – Courtesy of Polaris