District-Themed Recruiting
Unique districts provide a +20% production bonus to a particular unit type. Each district boosts the production of one or two unique types. This gives your districts more flavor and provides incentives beyond standard build orders to specialize cities in unique ways.
Now includes a Civilopedia entry (in the "Urban Complexity" section at the very top under Game Concepts) with a full list of the bonuses.
- Most district types have unit types they give +20% production towards. The bonus is received from unique versions of these districts as well.
- Advanced version for those with all districts added by expansions and DLC. Adds bonuses for naval units and shuffles around some other bonuses as well.
- For a detailed list of which district which unit classes receive a production bonus from which districts, see the images above. Note: The image of the basic version is a bit outdated. Ranged units now get their bonus from Theater Squares and Melee units get theirs from Encampments instead. Further, air units were added to the Spaceport.
This mod should effectively buff tall cities with several districts while small cities in a wide empire are more restricted. It should therefore fit in well alongside p0kiehl’s buffs to tall cities mods.
No known incompatibilities, and there should be none because no existing entries were modified.
The production bonus to Spies requires the Government Plaza from Rise & Fall or Gathering Storm, but the expansion itself is not required. Without it, there will simply be no production bonus available for spies.
Supports promotion classes added by Warfare Expanded. Fire Support units are paired with ranged units, Naval bombard units with Naval Ranged units, Marine units with Recon units, and Ground-Attack Aircraft with the other air units.
1. The production bonus is hidden, it does not appear as part of a city’s production yield displayed, so it can be easy to miss. However, be assured that it still applies when the proper district is built. The bonus gets added in the end and your production progress as well as the indicator for turns left will include the bonus correctly.
Example: A city with a Theater Square has 20 production per turn. You start the production of a Swordsman. The city will still display 20 production and the respective tooltip will not show the bonus. However, the next turn you will have 24 production accumulated towards the swordsman.
2. When a district gets pillaged, its modifiers (which includes the bonuses from this mod, too) will be lost. However, these modifiers will not reappear if the district is repaired. This is a known bug with the game itself and not this mod, so unfortunately I can do nothing about it right now. Keep your districts outside of disaster zones and protect them well!
Revisions:
Old revisions of this mod are available below. Click the link to download.





