Shapeshifting: Definitive Edition
This mod creates shapeshifting spells for the polymorph school, allowing you to change into different creature forms, each with its own skills and stats.
Current Version: 2.2.1.5
Special thanks to both LaughingLeader and OdinBlade for their assistance!
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- Each form still uses your armor and weapon statistics, so gear is important.
- Forms level with your character. As you grow, your forms also grow stronger, learning new abilities and gaining stronger bonuses. All forms grow at levels 4, 7, 9, 12, and 16.
- Free PetPal – While shapeshifted, you can talk with animals!
- Shapeshifting does not support bow usage.They are usable, however, most skills have a melee weapon requirement. Wands are not ideal for melee focused shapeshifting, but are fully functional for the caster types.
- All forms scale based off of your equipped weapon and its associated attribute. For example, if you’re a two-handed melee weapon type, you’ll want to invest points in strength. Or, if you’d prefer a staff, put your points into intelligence.
- Dual-wielding does not behave with the shapeshifting forms for auto-attacking and flurry. However, the base damage of the off-hand weapon applies to skill attacks, which makes dual-wielding remain viable.
- There are 15 unique forms, each listed below.
- You retain your racial skills, BUT NOT YOUR RACIAL FEATS, when transforming.
- While shapeshifting you are silenced and may only use weapon skills or skills granted by your form.
- All forms grant passive statistical increases/decreases, depending on which form. Magical-based forms have higher magic armor, and vise versa for physical-based forms, as well as other statistical differences.
NOTE: Each form grants a -30 penalty to all major weapon skills.
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Polymorph 1 – Level 1
- Bear: The bear form grants exceptional increases to armor and vitality, as well as tanky skills.
- Water Elemental: The water elemental is a water-based magical form, with increased magical armor and an arsenal of crowd control abilities.
- Wolf: The wolf form grants exceptional increases to damage and speed.
Polymorph 2 – Level 4
- Fire Beetle: The fire beetle form is a fire-based magical form, which also grants increased magic armor.
- Crocodile: The crocodile form is an earth/physical-based form, with increased physical armor and damage.
- Thunder Frog: The thunder frog form is an air-based magical form, with increased magical armor and lightning skills.
- Tiger: The tiger form has increased sneaking, speed, and dodge chance. Much like a rogue, the tiger will act as an ambusher.
- War Owl: The war owl form is a physical-based form, with significant bonuses to speed and evasion.
Polymorph 3/4 – Level 9
- Demon: The demon is a necromacy/fire-based magical form, with high damage and debilitation magic.
- Spider: The spider form is a poison-based magical form, with high mobility and damage, and the ability to ensnare enemies easily.
- Tree: The tree form is a water-based magical form, with great healing capability and low damage output.
- Troll: The troll form is a physical-based form, with a large vitality and armor increase. It also has troll blood, allowing it to heal over time.
Polymorph 5 – Level 16
- Astral Deer: The astral deer is a master sourcerer with powerful abilities, which acts as an air-based caster.
- Dragon: The dragon form acts as a hybrid caster/physical-based form, with significant increases to armor, vitality, and damage.
- Voidworm: The voidworm is a massive, stationary form, which significant increases to armor, vitality, and resistances.
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There are several shapeshifting NPCs that have been adjusted to now use transformation in combat!
Act 1 – Fort Joy:
- Decomposing Swashbuckler (Undead Ambush – Swamps outside of Fort Joy)
- Elodi (Elvish Refugee – Fort Joy)
- Matis (Seeker – Seeker’s Encampment)
- Noosey (Griff’s Gang – Fort Joy)
Act 2 – Reaper’s Coast:
- Lovrik (Pimp – Driftwood)
- Magister Idris (Magisters – Driftwood Back Gate)
- Magister Inquisitor (Magisters – Blackpits)
- Magister Aldus (Magisters – Driftwood Front Gate)
- Firewater – (Roost’s Crew – Lone Wolf Encampment)
Act 2.5 – Nameless Isle:
- Black Ring Defiler (Black Ring – Water Dance Ritual)
- Black Ring Fearmaiden (Black Ring – Steps to Temple)
Act 3 – Arx:
- Paladin Vishlar (Paladins – Arx Gate)
- Paladin Defender (Paladins – Temple Gate)
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The shapeshifter is a preset that has been equipped with everything one would need to begin their adventure as a true shapeshifting champion.
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Werewolves are human-based nautral shapeshifters, with the ability to transform into the mighty Werewolf form.
Werewolf Form
- Werewolf Transformation can not be cleansed by any skill, including Cleanse Form.
- Werewolf Transformation grants enourmous boosts to damage, empowering strikes for a brief time.
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There is a skill trader by the name Marlyn, located within Fort Joy, under a tent just across the main gate to the second half of the fort. She can also be found in the major trading centers of both Reaper’s Coast and Arx. She sells the shapechange skills, all appropriate for level.
NOTE: She has limited dialogue, which I plan to update in the future.
Revisions:
Old revisions of this mod are available below. Click the link to download.