Swarmley’s Necromancer Class: Definitive Edition
Summon a Corpse (Costs 2 AP, CD 7 turns,requiers to be in combat)
– Summons a corpse, which can be used to raise skeletal minions.
– "Even though you might not see them, there are corpses everywhere around you… ehm, under you."
Consume (Costs 2 AP, CD 3 turns)
– Consume your Skeletal Minion or a Corpse to heal yourself.
Command Undead
– Puts your Skeletal minions under your direct control.
Touch Of The Grave(Costs 2AP, CD 6)
– Puts an ally in a dead like state. Removes an ally from combat, but the ally is almost killed in the process. Undead are immune to spell’s damaging effect. Lasts 6 turns.
Deconstruct
– After creating a golem you are able to deconstruct it. (Pretty much just an RP thing)
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– Skeletons need a corpse to be raised
– Duration 10 turns, number of active skeletons is limited to your necromancy stat.
Raise Skeletal Warrior (2 AP, 2 turns CD)
– Melee minion with sword and shield
– Skill: Shiled Up (2 AP, 3 turn CD)
Raise Skeletal Archer (3 AP, 2 turns CD)
– Ranged minion
– Skill: Tactical retreat (1 AP, 4 turns CD)
Raise Skeletal Fire Mage (3 AP, 3 turns CD)
– Ranged minion dual-wielding fire wands
– Skill: FireBall (3 AP, 2 turns CD)
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Stitched corpse
– Can be used to raise a flesh golem
– 4 body parts (Any type).
Bone pile
– Can be used to raise a Bone golem
– 4 bones (Any type)
Buther’s trusty cleaver
– Can be used to harvest bodyparts from corpses or peel flesh from body parts.
– 1 bone, 1 metal (scraps)
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Powerful minions with unlimited duration, but you can have only one at a time.
Summoned from special craftable items.
Raise a Flesh Golem (3 AP, 5 turns CD)
– "Flesh golems are vicious necromantic creations which can heal themselfs and their master by their ruthless attacks. If needed they can also sacrifice themselfs to heal their master."
– Skills:
– Transfusion (3 AP): Golem sacrifices its life to heal its master.
– Blood Pact (1 AP, 3 turns CD): Target character receives half of healing and Armour restoration that golem recieves
– Mosquito Swarm (2 AP, 4 turns CD): Unleashes swarm of giant mosquitos to suck blood from your enemies.
Raise a Bone Golem (3 AP, 5 turns CD)
– "Bone golems, tough skeletal abominations, might be slow and boneheaded, but they are excelent bodyguards for their Dark Masters"
– Skills:
– Bone Cage(1 AP, 5 turns CD): Increases physical armor based on number of corpses in range
– Provoke (2 AP, 5 turns CD): Taunts nearby enemies
– All In (3 AP, 1 turn CD)
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[seems to be fixed] Loading a combat save causes issues if you have command undead active. You won’t be able to control your undead even though they wait for you to issue a command. – Temporary solution: If you want to save deactivate command undead.
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All summons scale from summoning.
All Skills can be bought from Necromancer vendors.
Thumbnail art by talented Yuriy Chemezov :).
Revisions:
Old revisions of this mod are available below. Click the link to download.