District Expansion: Diplomacy

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Author: JNR

Last revision: 22 Aug, 2024 at 02:00 UTC (1)

File size: 549.5 KB

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Description:

New espionage-, alliance-, and citystate-themed building choices for the Diplomatic Quarter. Adds a total of 4 new buildings and reworks the existing Diplomatic Quarter buildings as well. Further, the Government Plaza has two new tier 2 buildings as the Intelligence Agency and Foreign Ministry were moved to the Diplomatic Quarter.

The new bonuses allow your empire to specialize its diplomatic focus more towards either espionage, alliances, or citystates.

No new building models this time due to the Diplomatic Quarter assets being unavailable through the SDK.

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Features
  • Diplomatic Quarter now has three choices in each tier. The second-tier option is fixed based on the tier 1 choice.
  • Intelligence Agency and Foreign Ministry have been moved to the Diplomatic Quarter and were adjusted accordingly.
  • The Government Plaza has two new buildings replacing the ones moved. Just like the Grandmaster’s Chapel, they focus on using certain a yield or system for something it doesn’t usually provide.

Details
  • 1 – Consulate: Alliance Points with all allies increase by an additional .25 per turn. Alliances grant half their Trade Route yield bonuses to all your Trade Routes to city states.
  • 1 – Intelligence Agency: +1 Spy and Spy capacity. All Spy Operations have a higher chance of success.
  • 1 – Foreign Ministry: Leveraging City States costs half Gold. City State units gain +4 Combat Strength if you are the City State”s Suzerain (including Leveraged Units).
  • 2 – Chancery: Requires Consulate. +100% Favor per turn from Alliance Level. Receive 1 Envoy for each successfully completed Emergency and for each first place in a Scored Competition.
  • 2 – Security Service: Requires Intelligence Agency. Enemy Spy”s level is reduced by 1 when targeting this city or cities with Encampments. When this civilization captures or kills an enemy Spy, receive 100 Science for every level of the enemy Spy.
  • 2 – Foreign Exchange: Requires Foreign Ministry. +1 Trade Route capacity per city-state type you are the suzerain of.

    All Diplomatic Quarter buildings also grant a flat bonus of Influence points as usual.

New Government Plaza tier 2 buildings
  • Chamber of Commerce: When in a city center, Traders grant +1 of each district’s base Great Person points in that city.
  • Examination Hall: Unlocks the Public Service Exam project once per era, granting a Governor Title and a Eureka and an Inspiration from that era.

    Just like other Government Plaza buildings, as usual these buildings also provide a single Governor title when built and unlock your current government’s legacy policy card.

Compatibility and Recommendations

Requires Gathering Storm and the Ethiopia Pack. Other DLC supported but not required.

This mod is compatible with CIVITAS’ City States Expanded (CSE). The new buildings will receive the respective bonuses.

Compatible with any Specialists mod.

This mod is of course not compatible with other mods fundamentally changing the Diplomatic Quarter.

I highly recommend using this mod together with the other mods from my Urban Complexity series, especially the District Expansions.

JNR’s Mod Series





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Revisions:

Old revisions of this mod are available below. Click the link to download.