Armour Coverage
Mod has been integrated into Deadly Attack Dynamics and designed to work with it’s higher damage potential, but can be interesting for vanilla as well, slowing down battles.
The concept is to transform armour behavior to coverage protection rather than an absolute reduction in base damage intake by enlarging the protection range, potentially making engagements more diversified in both length and outcome and thus less predictable, implementing a ‘critical hit’ mechanic of sort.
Affects vanilla and modded units listed in discussions including SFO (majority of mods don’t add armour values so compatibility chances are high).
Explanation
Armour acts as a fixed reduction in base damage intake, between 50-100% of the armour value for all base damage, so a swordsman with 30 armour blocks 15-30% of every hit he receives, despite him wearing heavy gambeson/plate mail/helmet, which would potentially negate all base damage like cuts or thrusts hitting these parts, while taking full damage from hits hitting unprotected parts.
So, I set to model armour as coverage based with high negating potential rather than the fixed reduction behavior. Essentially, the rate of damage would spread out more randomly with more spikes than steady accumulated damage over time:
Multiplited armour by 10x with 0 armour cap, such that every piece of armour can fully block base damage, and yet every armour can be bypassed.
So a swordsmen with 30 armour (22% average base damage negation) would instead have 300 armour with 67% of blocking 100% of base damage and 33% to receive 0-100% of base damage, modeling hitting unprotected parts.
This slightly benefits lower tier units as base damage has a higher chance to be applied but In prolonged ‘clean’ engagements the results would converge roughly the same as vanilla. it can however go either way in single entities engagements since the damage spike could be at any time, or not at all.
Same multiply values to all skills, spells, items, technologies, unit upgrades and buildings affecting armour, including built in compatibility with New Legendary Lord Artefacts.
Adjusted Autoresolve values.
Any comment/criticism/insight is highly appreciated.
Conceived, tested and manifested with and for חיים which is the meaning of it all.
Revisions:
Old revisions of this mod are available below. Click the link to download.