Hookie’s Map Regions
If you’ve explored a lot of Kenshi’s world, you’d know it’s very diverse, encompassing many map areas/zones/regions/etc and biomes with different factions in each. If you’ve really been thorough, and perhaps prospected more than you should, you probably noticed a few "quirks" in the mapping towards the west that leave some questions open…
For one, there are quite a few minor areas on the coast that are technically considered not to exist, the coast of Arach being the most notable example. They’re visibly fertile coastal soil, but the game considers them dead, because they aren’t mapped on the region map.
For two, you’ll notice that a large portion of the western world, encompassing a handful of visually and regionally distinct areas covering a large chunk of the vertical map are *all* considered Dreg. The highlands leading into the shrieking forest? Dreg. The fog-island esque land the Deadcat remnants farm in? Dreg. Actual Dreg? Also Dreg. None of them have seperate weather, patrols or farming data. If you’ve ever wondered why the Cannibals appear in Dreg, despite it being nowhere near their territory, that’s why.
This mod fixes these issues by simply providing its own region map, seperating the many distinct biomes not given justice into their own unique areas with appropriate weather and farming data. Vanilla squads and entry dialogue are supplied to keep these areas lively and matching how their populations likely should be while provided needed biome diversity within the western world.
*Due to the nature of the Region Map, this mod will not be compatible with any mod with a similar effect. A compatibility patch that provides own hybrid region map would be required for this purpose.*
Similarly, for any modded squads to spawn within the modded regions, a patch would be needed relying on this mod’s data.
Revisions:
Old revisions of this mod are available below. Click the link to download.