Animate – Rewrite
This mod adds a tactical stance animation system alongside various other animations and gestures to the game.
- Tactical Stance System
↳ Ready (High/Low)
↳ Compress (High/Low)
↳ Port (High/Low)
↳ Sprint (High/Low)
↳ Door (Works with High/Low Ready/Compress)
↳ Shoulder Tap (Requires ACE, Works with High/Low Ready/Compress)
↳ Leg Squeeze (Requires ACE, Works with High/Low Ready/Compress)
↳ Automatic friend/obstruction detection.
↳ Different Tactical Style sets for different weapons. - Sling System
↳ Weapon Slinging (Rifle Only)
↳ 2-point sling, 1-point sling, lanyard
↳ Holster/Quickdraw Animation - Adjustable Walking Speed
- Weapon Throwing
- Weapon Canting (Rifle Only)
- Weapon Inspection (Rifle/Pistol)
- Suicide Animation (Rifle/Pistol)
- 5 A2 Dances 💃 (Unarmed/Pistols Only)
- 14 Emotes 🤘 (Some only available when Unarmed)
- 7 Door Signals (Breach/Flashbang/Frag/Shotgun/Ready/Peek/Danger)
- 4 Formation Signals (Halt/Column/Line/Wedge)
- Signals Hints
- Map/Compass/Watch/GPS/UAV Animations
- Shooting from Ladders (Pistol Only)
- Night Vision Animation
- Chemlight Animation
- Grenade Animations
- Various Sounds
- Clacker Animation (Requires ACE)
- Grenade Animation (Requires ACE)
- Captive Animation (Requires ACE)
- Object Carrying Animations (Requires ACE)
- Faster Carrying Animation (Requires ACE)
- Radio Animations (Requires ACRE/TFR/TFAR)
↳ Hand-held animation
↳ Vest animation
↳ Ear animation
↳ Wrist animation
↳ Helmet animation
✔️ If loaded with ACE, you will be able to access the animations using ACE interact.
✔️ If loaded with Breach, a unique animation will play for the shock tube detonator.
✔️ If loaded with Animate – Radio, radio animations will work with high/low tactical stances.
✔️ Animate – Walk Fix will revert walking/jogging animations to default.
⚠️ Animated Recoil Coeffect Changer will sometimes interrupt certain animatons.
❓ Optional PBO "tsp_animate_ace" adds ACE features.
❓ Optional PBO "tsp_animate_walk" adds one handed cool guy walking animations.
❓ Optional PBO "tsp_animate_limit" will limit weapon movement when lowered.
❓ Optional PBO "tsp_animate_aim" will allow aiming during gestures.
❓ Optional PBO "tsp_animate_swim" will increase swimming speed.
❌ Likely not compatible with other mods that have similar features.
❌ Not compatible with older versions of this mod.
✔️ Modify this mod.
✔️ Redistribute this mod in part or whole privately / within a unit.
✔️ Redistribute this mod in part or whole publicly with credits linking to this page.
❌ Port this mod in part or whole to games other than ArmA.
❌ Use this mod for commercial purposes.

These mods were developed by and for TheSpeshalPlatoon, you can find out more about us on our Website[thespeshalplatoon.com]
We’re currently recruiting! so if you’re looking for a group to play with or want to get in touch with us, we can be found on Discord[discord.gg] or TeamSpeak (if we’re online)[http//ts3server]
[github.com]
[discord.gg]
[ko-fi.com]
Required items:
Click the title to search on this site.
CBA_A3 — Steam Workshop
Speshal Core — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.