Bandits BETA 1.14.1

If you liked this item, please rate it up on Steam Workshop page.

Author: Slayer

Last revision: 3 Sep at 11:45 UTC (10)

File size: 168.12 MB

On Steam Workshop

Description:
Bandits

Strongly recommended mods that will bring bandits to new level: Authentic Z – Current,
Brita Armor, Insurgent, Handlebar’s Preppers, zRe SWAT ARMOR by kERHUS, Brita Weapons or Firearms B41

Mod gets updated regularly. Check What’s new

Also Day One Extension Mod is soon to be released. Sneak Peak

Also check the Guidebook if you are looking for details.

I happily respond to all questions unless it is clear you haven’t read the description and the guide first.

If you like my work, be sure to give it a LIKE or:
[ko-fi.com]

During the zombie apocalypse, It’s not the zombies you should be afraid of; it’s the people…

WORKS IN MULTIPLAYER and WITH EXISTING SAVES and ALL MAPS!

This mod introduces hostile bandits into the game. Please be aware that the enemies in this mod are extremely dangerous, and provide an extent of challenges. Treat them as actual players when it comes to combat. You will need to relearn how to survive.

Bandit Spawning

After a new player is created, the time starts to tick. Initially, a small groups of armed individuals with melee weapons appear in the world. Over time, much larger groups armed with handguns and rifles will arrive to take your head. If you die and create a new character, that process will repeat considering the day. In multiplayer on the other hand, this happens independently for each player. Newer players will have more so simple bandits attacking them, whereas long term players will have stronger and wiser bandits attacking them.

When the event (or wave) occurs, the player will hear a more or less discrete sound and the notification icon. There are 16 types of bandit clans each controlled by a separate schedule with start and the end days. These schedules can be adjusted in sandbox settings, for example you can change spawn chance, number of bandits, their appearance, equipment, behavior AI model etc.

If you’d like to spawn waves by hand and test the mod directly, start the game in Debug Mode by going into the launcher settings in Steam and typing "-debug" in the text box. Afterward use the context menu to do as you need in-game.

Do not turn off zombies in your world completely. Otherwise Bandits will not spawn.

Bandit AI types
Raiders

Raiders will always know where you are, and their primary objective is to run to your location and kill you. They will be capable of removing obstacles in the way, break windows, doors, remove barricades and they will even turn off your generator so you will ♥♥♥♥ your pants in the darkness.

Wandering bandits

Similar to raiders with the exception that they will not know where you are unless they spot you. Wanderers will naturally travel the world taking care of their business.

Defender Bandits

Some of the hostile bandits will not chase the player, instead they will spawn in buildings to protect them with the provided loot. The type of bandit also depends on the building type. The bandits may occupy previously cleared building so watch out! Defender spawn chance is controlled separately in sandbox settings.

Bandits Camps

There are tent camps that will spawn in the world. The base will provide with valuable loot and will be guarded by special type of bandits. These bandits will guard the base until they spot you. Then they will follow you to kill you.

Friendlies

WORK-IN-PROGRESS! Friendlies will join you as companions. By default they will follow you. You can make multiple guard posts by pressing G button (by default). Friendly will move to the nearest post, and will no longer follow you.

Bandit FAQ

Q: What is the hostile bandits goal?
A: Their goal is to locate you, and kill you. If they come across other zombies or players; they will attempt to eliminate them if they are an obstacle. Bandits will also eliminate bandits from another clan/family.

Q: Do bandits have unlimited ammo?
A: No, just like the player; they run off their own varied inventory. If they have a firearm, you can loot them and collect said weapon and their magazines.

Q: How can I improve my stealth?
A: Bandits visibility can be reduced by various means: distance, intensity of light falling on the player, sneaking position, lack of movement, being on a square with a bush. All these can sum up together.

Q: Can bandits become friendly?
A: If you want some companions, you can change the friendliness of any wave in the sandbox settings.

Q: What is the range/accuracy like with the bandits?
A: Their range, accuracy levels and aiming time can be configured in sandbox settings.

Q: How do I protect myself against bandits?
A: Use bulletproof vests and protective clothing. Always carry stitching items to dress gunshot wounds. Scan your surroundings. Listen for unfamiliar sounds. Barricade your base as much as you can.

Q: How do hostile bandits treat safehouses and bases?
A: They can not burn anything down or loot anything (yet), they can open doors, smash windows, remove barricades also furniture used by player as an obstacle. They can also turn off power generators.

Q: How do notification icons work?
A: Notification icons show up only if they are turned on in sandbox settings. Green icon: friendlies, red icon: raiders, yellow icon: wanderers and the violet icon are the bandits’ bases, The icon points to the spawn location, not the actual position of any bandit. The icon will not vanish automatically. To make it go away, double click it.

Links

Servers with Bandits mod:
Darktheplayer: IP : 181.215.236.42 PORT: 16174

Channels streaming the game with Bandits mod regularly:
Snowbeetle
Drunkonlife
Veiko Plays

Compatibility

Please do not ask about compatibility. Please help me, and instead test it yourself and report back if something works or not. I will try to solve it and update the list below.

  • Brita Weapon Pack or Firearms B41 will give bandits new weapons
  • Authentic Z – Current, Brita Armor, Insurgent, Handlebar’s Preppers, zRe SWAT ARMOR by kERHUS will give bandits some nice outfits!
  • Advanced Trajectory and Improved Projectile – works but bandits will fire ordinary projectiles

Incompatibilities
  • Tripping zombies – it works but the bandits trip too
  • Weapon Condition Indicator – works but will throw an irrelevant error. Use popular alternatives.
  • Don’t feed the corpses – bandits will eat zombies 🙂
  • Random zombies – it will work but bandits will carry zombie names
  • Multiplayer Three Zones: PVE, PVPE, PVP
  • Betterfps – bandits will not spawn in a larger distance than 30 squares
  • True Crawl

Bugs

  • When a bandit attacks a multi-square door such as a garage door or double gate, they will only break a piece of the gate. It could be feature not a bug though

Credits
  • The icon framework and code behind notification system: Expanded Helicopter Events by Shark.
  • Notification icons: Ravense
  • Voice acting: Goosesalesman of Hamburg
  • Mod Picture: Ravense
  • Some coding: changshashinumaoyiyouxiangongsi

How to contribute

I am looking for voice actors with american accent. Need 4 male and 5 female voices for all skin colors.

Workshop ID: 3268487204
Mod ID: Bandits