[B42] Bandits NPC
- b42.18+ single and multi player
Try Bandit Creator mod which now controls spawn settings and many other aspects of bandits.
This mod introduces hostile (NPC) bandits into the game. Please be aware that the enemies in this mod are extremely dangerous, and provide an extent of challenges. Treat them as actual players when it comes to combat. You will need to relearn how to survive.
I happily respond to questions unless it is clear you haven’t read the description first. Please mention game version when commenting or posting bug reports.
Check the Bandits ]Discord[discord.gg]
Initially, a small groups of armed individuals with melee weapons appear in the world. Over time, much larger groups armed with handguns and rifles will arrive to take your head. In multiplayer on the other hand, this happens independently for each player. Newer players will have more so simple bandits attacking them, whereas long term players will have stronger bandits attacking them.
Some general customization is done via sandbox settings just like for any other mods.
Customization of bandit looks, weapons and spawn settings is now controlled by Bandit Creator which is a separate mod you need to subscribe to in order to make changes.
Besides killing you, bandits can steal items from you base, sabotage your generators, vehicles or crops.
Bandits can destroy things: obstacles and furniture blocking their way, destroy doors and windows, destroy or remove barricades, naturally they can also simply open doors or gates.
They can have different extra traits which determine their extra skills
They carry different loot depending to their profession and skills
They will resupply with weapons or ammo from dead corpses and containers nearby.
Some of them rarely may bite you as a recently infected desperate individuals.
They don’t know where you are until they see you or until they hear you.
They can shoot all weapons, including shotguns, revolvers or rifles with scopes, weapon range depends on weapon now.
File doesn’t exist on the client
Because of a bug in Linux server[theindiestone.com]. The only way to workaround this is to set DoLuaChecksum=false in your server ini file.
There are no bandits
Do not turn off zombies in your world completely. Otherwise Bandits will not spawn. Turning off zombie respawn is ok.
Their spawning has a large random factor. But if they don’t spawn for 5-7 consecutive days then something may be wrong.
Zombies come to me when bandits shoot
I am aware of this but it not fixable unless IS fixes the "spotted" function to work with zombies.
NPCs destroy windows or doors.
I cannot change how pathing works, the algo is very straighforward. It choses the shortest way even if doors and window are on their path.
There is too many bandits
Use Bandit Creator mod to tune the right amount for you.
Zombie / bandits are flying
Ragdoll implementation is somewhat buggy now. You can disable ragdolls.
Some coding: changshashinumaoyiyouxiangongsi
The icon framework and code behind notification system: Expanded Helicopter Events by Shark.
Notification icons: Ravense
Mod Picture: Ravense
Voice acting: Goosesalesman of Hamburg(Male1), Mimbius Bimbius(Male 2), Shadesz(Male 3), Joey Bracken(Male 4)
Translations: Eaglefire(German), @Furthick (French), @Oversights2006_ (Chinese SImplified), Бен (Ukrainian), VVentos (Turkish), Choko (Spanish)
Please be informed that all my work is copyrighted by default and I do not wish it to be reuploaded without my written permission.
Workshop ID: 3268487204
Mod ID: Bandits2
Revisions:
Old revisions of this mod are available below. Click the link to download.
