WerMS Form Trait Addon

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Author: Werzui M.S

Last revision: 11 Jul at 11:58 UTC (1)

File size: 6.84 MB

On Steam Workshop

Description:
This Mod’s main Purpose is to enhance the Faction creation by adding new Form Traits and tweaking Traits from the default Game.
*With some other small changes to go along.

current changes:
  • new form traits added
  • all major and minor transformations added as form traits
  • major race transformations are now mixable with some exceptions due to visual conflicts and logic,
    these exceptions will behave just like normal, overwriting each other!
  • tweaked most base game form traits
  • form points are doubled (to 10 from 5),
    loading a dedicated mod for this below my mod gives you the desired amount, for example; if you use my "WerMS 12 Form Trait Points" mod, load it below this Mod and you will get the desired 12 points.^-^

Transformations:
All Major and Minor Transformations are now selectable and mixable with some exceptions
how it works:
at the start of the game you gain the spell, that costs nothing for 3 rounds and the associated affinity gain and/or malus, that comes with the trait

New Trait
Its Effect
Economic Traits:

Imperial Race
Wardriven Race
Druidic Race
Scholarly Race
Industrial Race
Spiritual Race

Each of them give an extra Affinity and income bonus, in different quantities:
Order, Imperium, Gold, City Stability
Chaos, Draft, Gold
Nature, Food, Mana, Knowledge, City Stability
Astral, Knowledge, Mana
Materium, Production, Gold
Shadow, Mana, Knowledge, Souls (if income is unlocked)
Amplifying Aura
+3 lightning Resist, +2 lightning damage to magic and ranged attacks
Searing Skin
+3 fire resist, +3 fire damage to melee attacks
Rugged Bodies
+3 frost resist, +8 HP
Faithful Spirits
+4 spirit resist, +2 extra casting points at the start of battle
Sanguinare Vampiris
heals units for a portion of the damage dealt (works only with melee and magic attacks)
Soul Trappers
units inflict soultrapped, which immobalizes and deals damage for one turn if resistance check fails
Loyalty
-10% Unit Upkeep
New Subtype Transformations
=> most of them give just slight and subtle visuals to your race!
– Harpy Transformation -> Animal
– Living Dead Transformation -> Undead
– Demonborn -> Fiend
– Mechanical Animuncili -> Construct
– Startouched -> Ethereal
– Divine Connection -> Celestial

Default Trait
Tweaked Effect
all Earthshape Spells
cost 30 Casting points
Strong
+4 Physical Damage
Tough
+4 Defense
Hardy
+16 Hp
Resistant
+4 Resistance
Bulwark
+3 resist and defence when guarding
Resilient
+3 status resist
Disgusting Stench
– 3 resist and status resist for adject enemies without this trait
Poisonous
+4 blight resist
Herbivore
25 hp heal
Cacophony
20% fumble chance
Sneaky
30% damage multiplier to flanks
Arcane Focus
20% damage multiplier to magic attacks
Defensive Tactics
+2 defence and resist when adject to friendly units with the same trait

Note, these changes, to the default traits /^up there^, do NOT remove the other portions of certain trait effects, they merely add to them!

This Mod edits the following:

  • GlobalSettings_Strategic.rpk
  • FormTraits_World.rpk
  • Tome_Great_Transformation.rpk
  • Tome_Exaltation.rpk
  • Tome_Astral_Convergence.rpk
  • Tome_Demon_Gate.rpk
  • Tome_Paradise.rpk
  • Tome_Dragons.rpk
  • Tome_Storms.rpk
  • Tome_Corruption.rpk
  • Tome_Revelry.rpk

Other mods, who edit one of these files may be incompatible, depending on what they actually tweak!

As a Side Note;
This mod draws inspirations and ideas from Kaiges and Gurgle Nurgles "More Traits" and "Transformation Traits" respectively and adds my personal touch to them, so credits to these talented modders.

Im open for feedback and suggestions so leave a comment if you have some ideas, questions or bug reports 🙂

Links to my other Mods:
Download
Revisions:

Old revisions of this mod are available below. Click the link to download.