[1.7.5] Eurasia Revision
Qing Dynasty Revision (Map beautification version)
① The provinces in Prussia have been refined to better reflect its territorial changes in modern times;
② Adjusted the provinces of the Netherlands so that the French "Natural Borders" journal can obtain the correct national borders;
③ The provinces in Russia have been beautified, and most of the jagged edges have been eliminated. You will not get a disgusting map appearance after conquering territories or releasing vassals;
④ Appropriate terrain, soil, climate, and industrial area corrections have been added to the relevant areas of Europe and Qing Dynasty to reflect their geographical characteristics; Correctly added corresponding black soil traits for Northeast China and the Great Plains of the United States;
A series of data revision for the population, territory, provincial division, resources, etc. of the Great Qing。
1) The population of the inland and northeastern provinces at the beginning of the game was restored with reference to the official statistics of the Great Qing from 1833 to 1851. The total population of the Chinese region is estimated to be about 400 million;
2) The internal provinces of Qing were re-divided with reference to the administrative divisions of the Great Qing and the Republic of China, taking into account the requirements of the aesthetics of the map, and some unnecessary provinces were merged;
3) The border status of Qing was reset to make it roughly consistent with the map of 1820. In order to simulate the border issues that existed in history, the outer northwest region was reset to an uncolonized region with claims. This means that the Great Qing generally has control over the outer northwest, but when foreign countries (Tsarist Russia, Kokand Khanate) obtain claims (and research "colonization" technology), they will have the opportunity to infiltrate the border areas of the Great Qing
4) The resource distribution of Qing was revised, the unreasonable resources in the original game were removed, and some resources that should have existed were added:
① Most of the tea, sugar, tobacco, and silk resources in North China were removed, and the oil that should not exist in Shanxi was removed and moved to Shaanxi, Inner Mongolia, Hebei and other places;
② The wood resources in the Chinese region were reset according to annual precipitation and forest coverage, and all wood in grassland and desert terrain was removed, but at the same time the wood potential in Northeast China and South China was greatly increased;
③ Farms in Northeast China were converted to rice, and grape planting capacity was increased for all Chinese regions at 40° north latitude;
④ The distribution of coal, iron, sulfur, lead, oil, and rubber deposits has been adjusted according to the modern distribution. Coal resources will be concentrated in North China, while iron, sulfur, and lead will be widely distributed. Yunnan and Guangdong and Guangxi regions have the potential to obtain rubber;
⑤ Mineral reserves are balanced for gameplay, and after the balance, the resource potential of mainland China is roughly equivalent to that of Western Europe (Britain, France, and Spain);
According to the actual geographical and cultural conditions, corresponding buffs or debuffs are added to each province, so that each geographical block has its own unique economic positioning. At the same time, due to the decrease in the total number of infrastructures caused by the merger of provinces, the missing part has been supplemented by the relevant regional buffs;
6) The Qing Dynasty has been reorganized at the beginning. Now each army organization corresponds to a province one by one, which will make people with obsessive-compulsive disorder feel more comfortable;
Revisions:
Old revisions of this mod are available below. Click the link to download.