Natural Night Vision
– CBA A3
– Arma version 2.12 or higher (may work in 2.04 with the cheat system disabled)
– A3TI (Arma 3 Thermal Improvements).
– ACE3.
– & Likely any mission/map/mod. Even ones that try to override aperture.
TLDR: makes arma night not suck, Sortof simulates the human eyes natural night vision, and eyes adjusting to different light levels.
LR:
– Overrides the vanilla aperture range to allow better vision
– Can create a slowly moving ‘range’ so small adjustments (like entering buildings) are unaffected, but large adjustments take time.
– Can simulate color loss in vision in dark areas
– Options to ‘blur/distort’ vision when adjusted to darkness to NVGs dont seem obsolete in gameplay
– Options to counter abuse of brightness, gamma, shadows, and other postFX settings that usually give better vision in the dark.
– Full range of configurable settings for every part of the mod, including a hint system to help adjust settings.
– Only needed to be loaded on clientside. Server only needs it to force settings.
– Mod works with vanilla and ace spectator, but the extra effects (blackWhite and blurriness) will stop intentionally.
Q- Can we have a version that doesn’t require CBA?
A- No.
Q: Do I have your permission to reupload with X changes?
A: No.
Q:Can I include this mod in my unit/clan/groups modpack?
A: Go for it, if its packed up in another mod I dont care if it winds up in the workshop that way. And if you’re not even using the workshop then I really don’t care what you do with it. Including any changes you wanna make.
– !!! Please Give me all your feedback on bugs and issues. Screenshots and video with the hints enabled help allot. See ‘discussions’ for the bug report one to keep it organised in one place. Thank you.