[1.7] Front Line Fix
1. Automatic dispatch caused by the migration of the battle line no longer requires time;
2. The average speed of advancing the front line is halved, but the number of PROVINCES that can be taken after the battle is won is doubled;
In order not to destroy the game balance, all manual dispatches and dispatches between different fronts still require time. It is reasonable that the automatic dispatch in (1) does not require time, because V3 does not make continuous changes in the front, and logically, the assigned troops should always stay on the same front.
After testing, the modification in (1) can partially solve the current problems with the game’s battle lines. However, sometimes the battle line generated by the system will disappear by mistake and a new battle line will be generated. At this time, the automatic dispatch fails, and the new dispatch still requires time and brings back the old problem.
At this time, the modification in (2) can prevent the enemy from launching an attack before the player’s troops arrive at the new front, thereby causing a chain reaction of front line collapse. I think this modification is reasonable from a military perspective. After all, organizing a large-scale offensive requires sufficient strategic deployment and logistical planning. The 19th century was not the era of blitzkrieg by Manstein and Guderian.
1. The basic damage caused by the number of troops is halved, while the damage caused by their combat effectiveness is increased by 50% – making military technology more important and partially weakening the human wave tactics;
2. The minimum manpower loss in each round of combat is 4 times the original;
3. After being defeated, navies need to restore to 90% of its manpower before they can perform tasks again – reducing DDOS harassment from AI fleet groups;
Revisions:
Old revisions of this mod are available below. Click the link to download.